My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Giant Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Royal Giant Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Hunter Little Prince
The Log
Skeletons Ice Spirit Firecracker Royal Giant Hunter Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Hunter Little Prince
Fireball
Firecracker Hunter Little Prince
Poison
Firecracker Hunter Little Prince
Lightning
Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Firecracker Earthquake Little Prince Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Barbarian Barrel Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant Barbarian Barrel Hunter
Firecracker
Royal Giant Ice Spirit Earthquake Barbarian Barrel
Royal Giant
Ice Spirit Firecracker Earthquake Barbarian Barrel Hunter Ice Spirit
Earthquake
Royal Giant Firecracker Barbarian Barrel Hunter
Barbarian Barrel
Royal Giant Ice Spirit Firecracker Earthquake Hunter
Hunter
Royal Giant Ice Spirit Earthquake Barbarian Barrel
Little Prince

Defense Synergies 0 17

Skeletons
Ice Spirit Firecracker Earthquake Barbarian Barrel Hunter Little Prince
Ice Spirit
Skeletons Firecracker Earthquake Barbarian Barrel Hunter Little Prince
Firecracker
Skeletons Ice Spirit Earthquake Barbarian Barrel Hunter
Royal Giant
Earthquake
Skeletons Ice Spirit Firecracker Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Firecracker Earthquake Hunter Little Prince
Hunter
Skeletons Ice Spirit Firecracker Barbarian Barrel
Little Prince
Skeletons Ice Spirit Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Barbarian Barrel
Hunter Skeletons Ice Spirit Firecracker
Hunter Skeletons
Hunter Skeletons Firecracker
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Firecracker Earthquake Hunter
Hunter Ice Spirit Firecracker Little Prince
Earthquake Barbarian Barrel
Hunter Skeletons
Skeletons Ice Spirit Firecracker Barbarian Barrel Hunter Little Prince
Skeletons Firecracker Earthquake Barbarian Barrel Hunter
Hunter Firecracker
Hunter Skeletons Ice Spirit Earthquake
Ice Spirit Firecracker Earthquake Barbarian Barrel Hunter
Hunter
Ice Spirit Hunter
Skeletons Firecracker Hunter
Ice Spirit Firecracker Barbarian Barrel Hunter Little Prince
Earthquake Barbarian Barrel Hunter Ice Spirit Firecracker Little Prince
Hunter
Firecracker Earthquake Barbarian Barrel Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Firecracker Barbarian Barrel Hunter
Skeletons Ice Spirit Hunter
Hunter Barbarian Barrel
Skeletons Hunter
Firecracker Skeletons Ice Spirit Hunter
Skeletons Hunter
Hunter
Skeletons Ice Spirit Firecracker Barbarian Barrel
Skeletons
Hunter
Skeletons Hunter
Firecracker
Skeletons Ice Spirit Firecracker Barbarian Barrel Hunter Little Prince
Firecracker Earthquake Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Ice Spirit Hunter
Firecracker Earthquake
Earthquake Ice Spirit Firecracker Barbarian Barrel Hunter
Firecracker
Firecracker Earthquake Barbarian Barrel
Firecracker
Earthquake Firecracker Barbarian Barrel Hunter
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel Hunter
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Hunter
Firecracker Earthquake Barbarian Barrel Little Prince
Earthquake
Earthquake Barbarian Barrel
Firecracker Earthquake Ice Spirit Barbarian Barrel Hunter Little Prince
Firecracker Earthquake Barbarian Barrel Hunter
Firecracker Barbarian Barrel
Firecracker Hunter Little Prince
Ice Spirit Firecracker
Earthquake Hunter
Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Ice Spirit Barbarian Barrel
Firecracker Hunter
Barbarian Barrel
Firecracker Hunter
Firecracker Earthquake
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel Little Prince

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