My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Hog Rider Wall Breakers Little Prince
Zap
Skeletons Firecracker Wall Breakers Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Wall Breakers Little Prince
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker Wall Breakers Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Little Prince
Fireball
Firecracker Hog Rider Wall Breakers Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Firecracker Little Prince Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Hog Rider Ice Spirit Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider The Log Little Prince
Hog Rider
Ice Spirit Firecracker The Log Mini P.E.K.K.A Little Prince
Wall Breakers
Ice Spirit Firecracker The Log
The Log
Hog Rider Mini P.E.K.K.A Wall Breakers Little Prince
Little Prince
Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 10

Skeletons
Ice Spirit Firecracker Mini P.E.K.K.A The Log Little Prince
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker The Log Little Prince
Firecracker
The Log Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Firecracker
Hog Rider
Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Skeletons Ice Spirit Little Prince
Little Prince
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker The Log
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Firecracker
Ice Spirit Firecracker Little Prince
The Log
Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Little Prince
Skeletons Firecracker The Log
Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit The Log
Ice Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A
Ice Spirit Firecracker The Log Little Prince
The Log Ice Spirit Firecracker Little Prince
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A The Log
Skeletons Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A The Log
Skeletons
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A The Log Little Prince
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Ice Spirit Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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