My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Firecracker Inferno Tower Goblin Drill
The Log
Skeletons Ice Spirit Bomber Firecracker Goblin Drill
Earthquake
Skeletons Bomber Firecracker Inferno Tower Goblin Drill
Arrows
Skeletons Ice Spirit Bomber Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bomber Knight Firecracker Goblin Drill
Fireball
Bomber Firecracker Inferno Tower Goblin Drill
Poison
Bomber Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Knight Firecracker Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bomber Firecracker Goblin Drill
Bomber
Ice Spirit Knight Goblin Drill
Arrows
Knight Goblin Drill
Knight
Ice Spirit Firecracker Bomber Arrows Goblin Drill
Firecracker
Knight Ice Spirit Goblin Drill
Inferno Tower
Goblin Drill
Ice Spirit Bomber Arrows Knight Firecracker

Defense Synergies 4 14

Skeletons
Ice Spirit Bomber Knight Firecracker Inferno Tower
Ice Spirit
Inferno Tower Skeletons Bomber Knight Firecracker Goblin Drill
Bomber
Knight Skeletons Ice Spirit Goblin Drill
Arrows
Knight Inferno Tower
Knight
Bomber Firecracker Inferno Tower Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit Knight Skeletons Arrows Firecracker Goblin Drill
Goblin Drill
Ice Spirit Bomber Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Bomber Knight Firecracker Goblin Drill
Inferno Tower Skeletons Bomber Knight Goblin Drill
Inferno Tower Skeletons Bomber Knight Firecracker Goblin Drill
Bomber Arrows Firecracker
Arrows Skeletons Bomber Firecracker
Inferno Tower Ice Spirit Arrows Firecracker
Arrows Inferno Tower
Inferno Tower Skeletons Goblin Drill
Knight Skeletons Ice Spirit Bomber Firecracker Inferno Tower
Skeletons Bomber Arrows Knight Firecracker Goblin Drill
Arrows Inferno Tower Firecracker
Inferno Tower Goblin Drill Skeletons Ice Spirit Bomber Knight
Bomber Ice Spirit Arrows Firecracker Goblin Drill
Inferno Tower Knight Goblin Drill
Inferno Tower Ice Spirit Goblin Drill
Skeletons Bomber Arrows Knight Firecracker Inferno Tower Goblin Drill
Ice Spirit Arrows Bomber Knight Firecracker Goblin Drill
Arrows Goblin Drill Ice Spirit Bomber Knight Firecracker
Inferno Tower Goblin Drill
Bomber Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Bomber Arrows Knight Firecracker
Skeletons Ice Spirit Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Skeletons Knight Goblin Drill
Arrows Firecracker Skeletons Ice Spirit
Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Knight Firecracker Inferno Tower
Inferno Tower Skeletons Goblin Drill
Knight Inferno Tower
Arrows
Skeletons Knight Inferno Tower
Bomber Firecracker
Inferno Tower Skeletons Ice Spirit Bomber Knight Firecracker Goblin Drill
Arrows Bomber Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Ice Spirit
Bomber Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows Goblin Drill
Arrows Firecracker Ice Spirit Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Bomber Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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