My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Graveyard
Giant Snowball
Skeletons Graveyard
Zap
Skeletons Graveyard
Barbarian Barrel
Skeletons Ice Spirit Tesla Giant Skeleton Magic Archer Graveyard
The Log
Skeletons Ice Spirit Giant Skeleton Graveyard
Earthquake
Skeletons Tesla Graveyard
Arrows
Skeletons Ice Spirit Graveyard
Royal Delivery
Skeletons Ice Spirit Giant Skeleton Magic Archer Graveyard
Fireball
Tesla Magic Archer
Poison
Magic Archer Graveyard
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tornado Tesla Magic Archer Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Skeleton Graveyard
Arrows
Graveyard Giant Skeleton
Tesla
Tornado
Magic Archer Giant Skeleton Graveyard
Giant Skeleton
Ice Spirit Arrows Tornado Magic Archer Graveyard
Magic Archer
Tornado Giant Skeleton
Graveyard
Arrows Ice Spirit Tornado Giant Skeleton

Defense Synergies 2 15

Skeletons
Tesla Ice Spirit Tornado Giant Skeleton Magic Archer
Ice Spirit
Skeletons Tesla Tornado Giant Skeleton Magic Archer
Arrows
Tesla Tornado Giant Skeleton
Tesla
Skeletons Ice Spirit Arrows Tornado Magic Archer
Tornado
Magic Archer Skeletons Ice Spirit Arrows Tesla Giant Skeleton
Giant Skeleton
Skeletons Ice Spirit Arrows Tornado Magic Archer
Magic Archer
Tornado Skeletons Ice Spirit Tesla Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Magic Archer
Skeletons Ice Spirit Tesla
Tesla Tornado Skeletons Giant Skeleton
Tesla Skeletons
Arrows Tornado Giant Skeleton
Arrows Tornado Skeletons Tesla Magic Archer
Tesla Tornado Ice Spirit Arrows Magic Archer
Arrows Tesla Giant Skeleton Magic Archer
Tesla Skeletons Tornado
Tornado Skeletons Ice Spirit Tesla Giant Skeleton
Skeletons Arrows Tesla Tornado Giant Skeleton Magic Archer
Arrows Tesla Tornado Magic Archer
Tesla Skeletons Ice Spirit Giant Skeleton
Ice Spirit Arrows Tesla Tornado Magic Archer
Tesla
Tornado Ice Spirit Tesla
Tesla Skeletons Arrows Tornado
Ice Spirit Arrows Tesla Tornado Magic Archer
Arrows Tornado Ice Spirit Tesla Giant Skeleton Magic Archer
Tesla Tornado
Arrows Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton
Arrows Tesla Magic Archer
Giant Skeleton Skeletons Ice Spirit
Giant Skeleton Tesla Tornado
Giant Skeleton Skeletons Tesla
Arrows Skeletons Ice Spirit Tesla Tornado Magic Archer
Skeletons Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Skeletons Ice Spirit Tornado Magic Archer
Skeletons Tesla
Tesla Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Skeletons Tesla
Tesla Magic Archer
Tesla Skeletons Ice Spirit Tornado Giant Skeleton Magic Archer
Arrows Tesla Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Tornado Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Giant Skeleton
Arrows Magic Archer
Arrows Ice Spirit Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Ice Spirit Tornado Magic Archer
Arrows Tornado
Tornado
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows Tornado
Arrows Magic Archer
Arrows Tornado Magic Archer
Giant Skeleton Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Ice Spirit
Arrows Magic Archer
Ice Spirit Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Ice Spirit Magic Archer
Arrows Tornado Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows Tornado Giant Skeleton
Ice Spirit Tornado Giant Skeleton Magic Archer
Tornado Magic Archer
Tornado Giant Skeleton Magic Archer

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