My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Firecracker Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Goblin Drill
The Log
Skeletons Ice Spirit Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Goblin Drill
Fireball
Firecracker Tesla Goblin Drill
Poison
Firecracker Goblin Drill
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Void Tesla Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Goblin Drill
Arrows
Void Knight Goblin Drill
Knight
Ice Spirit Firecracker Arrows Goblin Drill
Firecracker
Knight Ice Spirit Goblin Drill
Tesla
Void
Arrows
Goblin Drill
Ice Spirit Arrows Knight Firecracker

Defense Synergies 3 12

Skeletons
Tesla Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Firecracker Tesla Goblin Drill
Arrows
Knight Tesla Void
Knight
Firecracker Tesla Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Tesla
Tesla
Skeletons Knight Ice Spirit Arrows Firecracker Goblin Drill
Void
Arrows
Goblin Drill
Ice Spirit Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Void
Skeletons Ice Spirit Knight Firecracker Tesla Goblin Drill
Tesla Skeletons Knight Void Goblin Drill
Tesla Skeletons Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Skeletons Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker Void
Arrows Tesla Void
Tesla Skeletons Goblin Drill
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Arrows Knight Firecracker Tesla Goblin Drill
Arrows Tesla Firecracker
Tesla Goblin Drill Skeletons Ice Spirit Knight
Ice Spirit Arrows Firecracker Tesla Goblin Drill
Knight Tesla Goblin Drill
Ice Spirit Tesla Goblin Drill
Tesla Skeletons Arrows Knight Firecracker Goblin Drill
Ice Spirit Arrows Tesla Knight Firecracker Goblin Drill
Arrows Goblin Drill Ice Spirit Knight Firecracker Tesla
Tesla Goblin Drill
Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Void
Void Arrows Knight Firecracker Tesla
Skeletons Ice Spirit Knight
Knight Tesla
Skeletons Knight Tesla Goblin Drill
Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Knight Tesla Void
Knight Tesla
Void Skeletons Ice Spirit Knight Firecracker
Skeletons Tesla Goblin Drill
Knight Tesla
Arrows Void
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Knight Firecracker Goblin Drill
Arrows Firecracker Tesla
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker Goblin Drill
Arrows Firecracker Void
Arrows Void Goblin Drill
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void Goblin Drill
Arrows Firecracker Ice Spirit
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Void
Void
Void Arrows
Void Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Void
Arrows Firecracker
Arrows
Void Knight Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Ice Spirit Firecracker
Firecracker Void
Void Firecracker

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