My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Electro Dragon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Goblins Mega Minion Electro Dragon
Zap
Skeletons Goblins
Barbarian Barrel
Skeletons Goblins Elite Barbarians
The Log
Skeletons Goblins Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Elite Barbarians Mega Minion Electro Dragon
Fireball
Elite Barbarians Mega Minion Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Elite Barbarians Mega Minion Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Mega Minion Electro Dragon Elite Barbarians Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblins Mega Minion Electro Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Elite Barbarians
Mega Knight
Mega Minion
Golem Mega Knight
Electro Dragon
Golem Mega Knight
Lightning
Golem
Golem
Mega Minion Electro Dragon Lightning
Mega Knight
Elite Barbarians Mega Minion Electro Dragon

Defense Synergies 0 8

Skeletons
Elite Barbarians Mega Minion Electro Dragon
Goblins
Mega Minion Electro Dragon
Elite Barbarians
Skeletons Mega Minion Mega Knight
Mega Minion
Skeletons Goblins Elite Barbarians Mega Knight
Electro Dragon
Skeletons Goblins
Lightning
Golem
Mega Knight
Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Dragon
Elite Barbarians Skeletons Goblins Mega Minion Electro Dragon Mega Knight
Mega Knight Skeletons Goblins Elite Barbarians Mega Minion Electro Dragon Lightning
Elite Barbarians Skeletons Goblins Mega Minion Electro Dragon Mega Knight
Lightning Elite Barbarians Mega Knight
Skeletons Goblins Mega Minion Electro Dragon Mega Knight
Mega Minion Lightning Electro Dragon
Lightning Electro Dragon Mega Knight
Skeletons Goblins Elite Barbarians
Elite Barbarians Skeletons Goblins Mega Knight
Goblins Skeletons Mega Minion Electro Dragon Mega Knight
Mega Minion Electro Dragon
Mega Knight Skeletons Elite Barbarians Electro Dragon Lightning
Mega Knight Goblins Mega Minion Electro Dragon
Elite Barbarians Mega Knight
Elite Barbarians Lightning Mega Knight
Mega Knight Skeletons Goblins Elite Barbarians Electro Dragon
Mega Knight Goblins Elite Barbarians Mega Minion Electro Dragon
Mega Minion Electro Dragon Mega Knight
Elite Barbarians
Mega Knight Goblins Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblins Elite Barbarians
Elite Barbarians Mega Minion Electro Dragon Lightning Mega Knight
Mega Knight Skeletons Goblins Elite Barbarians Electro Dragon Lightning
Lightning Mega Knight Elite Barbarians
Skeletons Elite Barbarians Mega Knight
Skeletons Electro Dragon
Skeletons Goblins Elite Barbarians Mega Minion Lightning
Mega Knight Elite Barbarians
Electro Dragon Lightning Mega Knight Skeletons Goblins Elite Barbarians Mega Minion
Skeletons Mega Minion
Mega Knight Elite Barbarians Mega Minion Electro Dragon
Lightning Mega Knight Elite Barbarians
Elite Barbarians Lightning Mega Knight Skeletons
Electro Dragon Mega Knight
Elite Barbarians Electro Dragon Skeletons Goblins Mega Minion Lightning
Mega Knight Elite Barbarians Mega Minion Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning
Mega Knight
Mega Minion Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Goblins Elite Barbarians Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Elite Barbarians
Lightning Electro Dragon
Lightning Elite Barbarians
Lightning Electro Dragon
Lightning Electro Dragon Mega Knight
Lightning
Lightning
Lightning Mega Minion Electro Dragon Mega Knight
Lightning Electro Dragon Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon Mega Knight
Mega Minion
Electro Dragon Lightning
Lightning Electro Dragon Mega Knight
Lightning
Elite Barbarians Lightning Electro Dragon
Electro Dragon Lightning Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Electro Dragon
Lightning Mega Minion Electro Dragon
Lightning Mega Minion Electro Dragon Mega Knight
Electro Dragon Lightning
Lightning
Elite Barbarians Mega Minion Electro Dragon Mega Knight
Electro Dragon Elite Barbarians Lightning
Electro Dragon Lightning
Electro Dragon Lightning Mega Knight

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