My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Goblins Hog Rider Goblin Barrel
Zap
Skeletons Goblins Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Goblins Knight Firecracker Inferno Tower Goblin Barrel
The Log
Skeletons Goblins Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Goblins Firecracker Goblin Barrel
Royal Delivery
Skeletons Goblins Knight Firecracker Hog Rider Goblin Barrel
Fireball
Firecracker Hog Rider Inferno Tower Goblin Barrel
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Knight Firecracker Goblin Barrel Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap
Zap
Firecracker Hog Rider Goblins Knight
Knight
Firecracker Hog Rider Goblin Barrel Zap
Firecracker
Zap Knight Hog Rider Goblin Barrel
Hog Rider
Goblins Zap Knight Firecracker Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Firecracker Hog Rider

Defense Synergies 2 12

Skeletons
Zap Knight Firecracker Inferno Tower
Goblins
Zap Knight Firecracker Inferno Tower
Zap
Skeletons Goblins Knight Firecracker Inferno Tower
Knight
Firecracker Inferno Tower Skeletons Goblins Zap
Firecracker
Knight Skeletons Goblins Zap Inferno Tower
Hog Rider
Inferno Tower
Knight Skeletons Goblins Zap Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower Skeletons Goblins Zap Knight Firecracker
Inferno Tower Skeletons Goblins Knight
Inferno Tower Skeletons Goblins Knight Firecracker
Firecracker
Skeletons Goblins Zap Firecracker
Inferno Tower Zap Firecracker
Zap Inferno Tower
Inferno Tower Skeletons Goblins
Knight Skeletons Goblins Firecracker Inferno Tower
Goblins Skeletons Zap Knight Firecracker
Inferno Tower Zap Firecracker
Inferno Tower Skeletons Zap Knight
Goblins Zap Firecracker
Inferno Tower Knight
Inferno Tower Zap
Skeletons Goblins Knight Firecracker Inferno Tower
Goblins Zap Knight Firecracker
Zap Knight Firecracker
Inferno Tower
Goblins Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Zap Inferno Tower
Zap Knight Firecracker
Skeletons Goblins Zap Knight Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Skeletons Knight
Firecracker Skeletons Zap
Skeletons Goblins Knight Inferno Tower
Inferno Tower Knight
Zap Skeletons Goblins Knight Firecracker Inferno Tower
Inferno Tower Skeletons
Knight Inferno Tower
Zap
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Goblins Zap Knight Firecracker
Zap Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblins
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap
Zap Firecracker
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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