My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Night Witch
Giant Snowball
Skeletons Hog Rider Electro Dragon Lumberjack Night Witch
Zap
Skeletons Firecracker Inferno Tower Night Witch
Barbarian Barrel
Skeletons Firecracker Inferno Tower Lumberjack Night Witch
The Log
Skeletons Firecracker Hog Rider Lumberjack
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Firecracker Night Witch
Royal Delivery
Skeletons Firecracker Hog Rider Electro Dragon Lumberjack Night Witch
Fireball
Firecracker Hog Rider Inferno Tower Electro Dragon Lumberjack Night Witch
Poison
Firecracker Inferno Tower Electro Dragon Night Witch
Lightning
Inferno Tower Electro Dragon Lumberjack Night Witch
Rocket
Hog Rider Inferno Tower Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Hog Rider Lumberjack Night Witch Inferno Tower Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Hog Rider Lumberjack

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Lumberjack
Hog Rider
Firecracker Lightning Lumberjack
Inferno Tower
Electro Dragon
Lightning
Hog Rider
Lumberjack
Firecracker Hog Rider Night Witch
Night Witch
Lumberjack

Defense Synergies 0 13

Skeletons
Firecracker Inferno Tower Electro Dragon Lumberjack Night Witch
Firecracker
Skeletons Inferno Tower Electro Dragon Lumberjack Night Witch
Hog Rider
Inferno Tower
Skeletons Firecracker Electro Dragon Lumberjack Night Witch
Electro Dragon
Skeletons Firecracker Inferno Tower Lumberjack
Lightning
Lumberjack
Skeletons Firecracker Inferno Tower Electro Dragon
Night Witch
Skeletons Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Electro Dragon
Inferno Tower Lumberjack Skeletons Firecracker Electro Dragon Night Witch
Inferno Tower Lumberjack Skeletons Electro Dragon Lightning Night Witch
Inferno Tower Lumberjack Night Witch Skeletons Firecracker Electro Dragon
Lightning Firecracker Lumberjack
Skeletons Firecracker Electro Dragon Lumberjack Night Witch
Inferno Tower Lightning Firecracker Electro Dragon Night Witch
Lightning Inferno Tower Electro Dragon
Inferno Tower Skeletons Lumberjack Night Witch
Skeletons Firecracker Inferno Tower Lumberjack Night Witch
Skeletons Firecracker Electro Dragon Lumberjack Night Witch
Inferno Tower Firecracker Electro Dragon Night Witch
Inferno Tower Lumberjack Night Witch Skeletons Electro Dragon Lightning
Firecracker Electro Dragon Lumberjack Night Witch
Inferno Tower Lumberjack
Inferno Tower Lightning Lumberjack
Skeletons Firecracker Inferno Tower Electro Dragon Lumberjack Night Witch
Firecracker Electro Dragon Lumberjack Night Witch
Firecracker Electro Dragon Lumberjack
Inferno Tower Lumberjack
Firecracker Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Inferno Tower
Firecracker Electro Dragon Lightning Lumberjack
Lumberjack Skeletons Inferno Tower Electro Dragon Lightning
Lightning Lumberjack Inferno Tower Night Witch
Inferno Tower Skeletons Lumberjack Night Witch
Firecracker Skeletons Electro Dragon
Skeletons Inferno Tower Lightning Lumberjack Night Witch
Inferno Tower Lumberjack
Electro Dragon Lightning Skeletons Firecracker Inferno Tower
Inferno Tower Skeletons
Inferno Tower Electro Dragon Lumberjack
Lightning
Lightning Skeletons Inferno Tower Lumberjack Night Witch
Firecracker Electro Dragon
Inferno Tower Electro Dragon Skeletons Firecracker Lightning Lumberjack Night Witch
Firecracker Inferno Tower Electro Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Electro Dragon
Lightning Electro Dragon
Lightning Firecracker
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Lightning
Firecracker Electro Dragon Lightning
Lightning Electro Dragon Lumberjack Night Witch
Firecracker Lightning Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon
Lightning
Lightning Night Witch
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Night Witch
Lightning
Lightning
Lightning Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon Lightning
Lightning Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon Night Witch
Electro Dragon Lightning Firecracker
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Firecracker Electro Dragon
Firecracker Lightning
Lightning Electro Dragon Night Witch
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon Lightning
Lightning
Firecracker Electro Dragon
Electro Dragon Firecracker Lightning
Firecracker Electro Dragon Lightning
Electro Dragon Lightning Firecracker

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