My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Furnace Giant Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Miner
Giant Snowball
Skeletons Furnace Witch Miner
Zap
Skeletons Firecracker Furnace Witch
Barbarian Barrel
Skeletons Firecracker Furnace Wizard Witch
The Log
Skeletons Firecracker Furnace Witch
Earthquake
Skeletons Firecracker Furnace Witch
Arrows
Skeletons Firecracker Furnace Witch
Royal Delivery
Skeletons Firecracker Wizard Witch Miner
Fireball
Firecracker Furnace Wizard Witch
Poison
Firecracker Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Miner Furnace Giant Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Miner Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner Giant
Furnace
Miner Giant
Giant
Miner Firecracker Furnace Wizard Witch
Wizard
Giant Miner
Witch
Giant Miner
Electro Giant
Miner
Firecracker Furnace Giant Wizard Witch

Defense Synergies 0 4

Skeletons
Firecracker Furnace Wizard Witch
Firecracker
Skeletons
Furnace
Skeletons
Giant
Wizard
Skeletons
Witch
Skeletons
Electro Giant
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeletons Firecracker Furnace Witch
Furnace Witch Skeletons
Witch Skeletons Firecracker Furnace
Firecracker
Skeletons Firecracker Furnace
Furnace Firecracker Wizard Witch
Electro Giant
Witch Skeletons Furnace
Skeletons Firecracker Miner
Witch Skeletons Firecracker Furnace Wizard Electro Giant
Firecracker Furnace Wizard Witch
Furnace Skeletons Wizard Witch
Wizard Firecracker Furnace Witch
Furnace
Furnace Electro Giant
Wizard Skeletons Firecracker Furnace Witch
Firecracker Furnace Wizard Witch
Furnace Wizard Witch Firecracker
Wizard Firecracker Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Witch Electro Giant
Firecracker Wizard Miner
Skeletons Furnace Witch
Skeletons Witch
Firecracker Furnace Wizard Electro Giant Skeletons Witch
Skeletons Furnace Witch
Skeletons Firecracker Witch
Witch Skeletons
Witch
Electro Giant
Skeletons Wizard Witch
Wizard Firecracker Furnace Witch Electro Giant
Witch Electro Giant Skeletons Firecracker Furnace
Firecracker Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Electro Giant Furnace Witch
Firecracker Furnace Wizard Witch
Firecracker Wizard
Miner Firecracker Wizard
Firecracker Miner Wizard
Firecracker Wizard
Firecracker Miner
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard Witch
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard Witch Electro Giant Miner
Wizard
Firecracker Electro Giant Furnace Wizard Witch
Witch
Firecracker Miner Wizard Witch
Wizard Witch Miner
Miner Firecracker
Firecracker Furnace Wizard Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Wizard Miner
Firecracker
Firecracker Wizard
Witch
Firecracker Wizard Witch
Miner Firecracker Wizard
Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant Miner

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