My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Lumberjack
Zap
Skeletons Inferno Tower Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Inferno Tower Electro Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Electro Wizard Inferno Dragon Lumberjack
Fireball
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Electro Wizard Inferno Dragon Lumberjack Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Goblin Giant The Log Electro Wizard
Inferno Tower
Goblin Giant
Fireball The Log Electro Wizard Lumberjack
The Log
Fireball Goblin Giant Lumberjack
Electro Wizard
Fireball Goblin Giant Lumberjack
Inferno Dragon
Lumberjack
Goblin Giant The Log Electro Wizard

Defense Synergies 4 16

Skeletons
Inferno Tower The Log Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Giant The Log Inferno Tower Electro Wizard Lumberjack
Inferno Tower
The Log Electro Wizard Skeletons Fireball Lumberjack
Goblin Giant
Fireball The Log Electro Wizard
The Log
Fireball Inferno Tower Skeletons Goblin Giant Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Inferno Tower Skeletons Fireball Goblin Giant The Log Inferno Dragon Lumberjack
Inferno Dragon
Skeletons The Log Electro Wizard
Lumberjack
Skeletons Fireball Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Inferno Dragon Lumberjack Skeletons The Log Electro Wizard
Inferno Tower Lumberjack Skeletons Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Skeletons Electro Wizard
Fireball The Log Lumberjack
Fireball The Log Skeletons Electro Wizard Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Fireball
Fireball Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Inferno Dragon Skeletons Lumberjack
Skeletons Inferno Tower Electro Wizard Lumberjack
Electro Wizard Skeletons Fireball Goblin Giant The Log Lumberjack
Inferno Tower Inferno Dragon Fireball Electro Wizard
Inferno Tower Lumberjack Skeletons Fireball The Log Electro Wizard
Fireball The Log Electro Wizard Lumberjack
Inferno Tower Inferno Dragon Electro Wizard Lumberjack
Inferno Tower Fireball The Log Electro Wizard Inferno Dragon Lumberjack
Skeletons Fireball Inferno Tower Electro Wizard Lumberjack
Fireball The Log Electro Wizard Lumberjack
The Log Fireball Electro Wizard Inferno Dragon Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Fireball Goblin Giant The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon Lumberjack
Lumberjack Skeletons Inferno Tower Goblin Giant The Log Electro Wizard
Lumberjack Fireball Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Skeletons Goblin Giant Inferno Dragon Lumberjack
Fireball Skeletons Goblin Giant Electro Wizard
Skeletons Fireball Inferno Tower Goblin Giant Electro Wizard Lumberjack
Inferno Tower Goblin Giant Inferno Dragon Lumberjack
Electro Wizard Skeletons Fireball Inferno Tower The Log Inferno Dragon
Inferno Tower Skeletons Goblin Giant Inferno Dragon
Inferno Dragon Inferno Tower Lumberjack
Fireball Goblin Giant The Log Electro Wizard
Skeletons Fireball Inferno Tower Goblin Giant Lumberjack
Fireball
Inferno Tower Electro Wizard Skeletons Fireball Goblin Giant The Log Inferno Dragon Lumberjack
Fireball Inferno Tower The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball Goblin Giant The Log
Fireball The Log
Fireball The Log
Fireball Goblin Giant
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Goblin Giant The Log Electro Wizard

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