My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Goblin Hut Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Skeleton Barrel Goblin Hut Inferno Dragon
Zap
Skeletons Goblin Gang Skeleton Barrel Goblin Hut Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
The Log
Skeletons Goblin Gang Skeleton Barrel Goblin Hut
Earthquake
Skeletons Goblin Gang Goblin Hut
Arrows
Skeletons Goblin Gang Skeleton Barrel Goblin Hut
Royal Delivery
Skeletons Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Skeleton Barrel Fireball Electro Wizard Inferno Dragon Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Gang Skeleton Barrel Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Skeleton Barrel Goblin Hut Golem
Skeleton Barrel
Fireball Goblin Hut Goblin Gang Golem Inferno Dragon
Fireball
Skeleton Barrel Golem Electro Wizard
Goblin Hut
Skeleton Barrel Goblin Gang Golem
Golem
Fireball Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Electro Wizard
Fireball Golem
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 11

Skeletons
Goblin Hut Electro Wizard Inferno Dragon
Goblin Gang
Goblin Hut Electro Wizard Inferno Dragon
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Goblin Hut Electro Wizard
Goblin Hut
Skeletons Goblin Gang Fireball Electro Wizard
Golem
Electro Wizard
Skeletons Goblin Gang Fireball Goblin Hut Inferno Dragon
Inferno Dragon
Skeletons Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Goblin Hut Electro Wizard
Inferno Dragon Skeletons Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Skeletons Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Skeletons Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Skeletons Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Fireball Goblin Hut
Skeleton Barrel Fireball Electro Wizard
Inferno Dragon Skeletons Goblin Gang Goblin Hut
Goblin Gang Skeletons Electro Wizard
Goblin Gang Electro Wizard Skeletons Fireball Goblin Hut
Inferno Dragon Goblin Gang Fireball Goblin Hut Electro Wizard
Goblin Hut Skeletons Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Goblin Hut Electro Wizard
Inferno Dragon Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Fireball Goblin Hut Electro Wizard Inferno Dragon
Skeletons Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Goblin Gang Goblin Hut Electro Wizard
Fireball Goblin Hut Electro Wizard Inferno Dragon
Goblin Hut Electro Wizard Inferno Dragon
Goblin Gang Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Goblin Gang Skeleton Barrel Inferno Dragon
Goblin Gang Skeletons Goblin Hut Electro Wizard
Goblin Gang Fireball Electro Wizard
Skeletons Goblin Gang Goblin Hut Inferno Dragon
Fireball Skeletons Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Goblin Gang Skeletons Fireball Goblin Hut Electro Wizard
Inferno Dragon
Electro Wizard Skeletons Fireball Goblin Hut Inferno Dragon
Skeletons Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut
Fireball Electro Wizard
Skeletons Goblin Gang Fireball
Fireball
Goblin Gang Goblin Hut Electro Wizard Skeletons Fireball Inferno Dragon
Fireball Goblin Hut Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball
Fireball
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Goblin Gang Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard
Fireball
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball Goblin Hut
Skeleton Barrel Fireball Goblin Hut
Fireball
Skeleton Barrel Fireball Electro Wizard
Skeleton Barrel Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Fireball
Inferno Dragon
Fireball Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Electro Wizard
Electro Wizard Skeleton Barrel Fireball Goblin Hut
Fireball
Fireball
Fireball Electro Wizard
Fireball
Skeleton Barrel Electro Wizard Goblin Gang Fireball Goblin Hut
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Skeleton Barrel Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard

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