My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Battle Ram Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Mortar Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Battle Ram
Giant Snowball
Skeletons Fire Spirit Skeleton Barrel Battle Ram Little Prince
Zap
Skeletons Fire Spirit Skeleton Barrel Mortar Battle Ram Little Prince
Barbarian Barrel
Skeletons Fire Spirit Skeleton Barrel Mortar Battle Ram Hunter Little Prince
The Log
Skeletons Fire Spirit Skeleton Barrel Battle Ram Hunter Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Skeleton Barrel Little Prince
Royal Delivery
Skeletons Fire Spirit Skeleton Barrel Battle Ram Hunter Little Prince
Fireball
Skeleton Barrel Mortar Battle Ram Hunter Little Prince
Poison
Skeleton Barrel Mortar Hunter Little Prince
Lightning
Mortar Battle Ram Hunter Little Prince
Rocket
Mortar Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Skeleton Barrel Little Prince Mortar Battle Ram Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Skeleton Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Skeleton Barrel Mortar Battle Ram
Zap
Battle Ram Fire Spirit Skeleton Barrel Mortar Hunter Little Prince
Skeleton Barrel
Fire Spirit Zap Mortar Battle Ram
Mortar
Fire Spirit Zap Skeleton Barrel Hunter
Battle Ram
Zap Fire Spirit Skeleton Barrel Hunter
Hunter
Zap Mortar Battle Ram
Little Prince
Zap

Defense Synergies 0 10

Skeletons
Fire Spirit Zap Mortar Hunter Little Prince
Fire Spirit
Skeletons Zap
Zap
Skeletons Fire Spirit Skeleton Barrel Mortar Hunter Little Prince
Skeleton Barrel
Zap
Mortar
Skeletons Zap
Battle Ram
Hunter
Skeletons Zap
Little Prince
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Mortar
Hunter Skeletons Zap Mortar
Mortar Hunter Skeletons Fire Spirit
Hunter Skeletons Mortar
Skeletons Fire Spirit Zap Hunter
Hunter Fire Spirit Zap Mortar Little Prince
Zap Skeleton Barrel
Hunter Skeletons Mortar
Skeletons Fire Spirit Hunter Little Prince
Skeletons Zap Hunter
Hunter Zap
Mortar Hunter Skeletons Fire Spirit Zap
Fire Spirit Zap Mortar Hunter
Mortar Hunter
Zap Mortar Hunter
Skeletons Mortar Hunter
Fire Spirit Mortar Zap Hunter Little Prince
Zap Mortar Hunter Fire Spirit Little Prince
Mortar Hunter
Fire Spirit Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Skeleton Barrel Mortar Hunter
Skeletons Zap Hunter
Hunter Zap
Skeletons Hunter
Fire Spirit Skeletons Zap Skeleton Barrel Hunter
Skeletons Hunter
Hunter
Zap Skeletons Mortar
Skeletons
Hunter
Zap
Skeletons Hunter
Skeletons Zap Mortar Hunter Little Prince
Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar
Mortar Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Fire Spirit Zap Mortar
Fire Spirit Zap Skeleton Barrel Hunter
Fire Spirit Mortar
Fire Spirit Zap Skeleton Barrel Hunter
Zap Skeleton Barrel Mortar
Fire Spirit
Zap Skeleton Barrel Mortar
Fire Spirit Zap
Fire Spirit Skeleton Barrel Mortar Hunter
Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar Hunter
Skeleton Barrel Mortar
Mortar
Fire Spirit Zap Skeleton Barrel Mortar Hunter
Fire Spirit Zap Skeleton Barrel Mortar Little Prince
Zap Skeleton Barrel Mortar
Zap Fire Spirit Mortar Hunter Little Prince
Mortar Zap Skeleton Barrel Hunter
Zap Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar
Fire Spirit Zap Hunter Little Prince
Zap Skeleton Barrel
Zap Mortar Hunter
Zap
Zap Skeleton Barrel Fire Spirit
Fire Spirit Zap Hunter
Hunter
Zap Skeleton Barrel Mortar
Zap
Zap
Zap
Zap Skeleton Barrel Mortar Little Prince

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