My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Barrel Baby Dragon
Zap
Skeletons Fire Spirit Bomber Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomber Knight Tesla Goblin Barrel
The Log
Skeletons Fire Spirit Ice Spirit Bomber Goblin Barrel
Earthquake
Skeletons Bomber Tesla Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Bomber Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bomber Knight Goblin Barrel Baby Dragon
Fireball
Bomber Tesla Goblin Barrel Baby Dragon
Poison
Bomber
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bomber Knight Goblin Barrel Tesla Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bomber

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Goblin Barrel Baby Dragon
Ice Spirit
Knight Goblin Barrel Bomber Baby Dragon
Bomber
Ice Spirit Knight Baby Dragon
Knight
Ice Spirit Goblin Barrel Baby Dragon Fire Spirit Bomber
Tesla
Goblin Barrel
Ice Spirit Knight Fire Spirit Baby Dragon
Baby Dragon
Knight Fire Spirit Ice Spirit Bomber Goblin Barrel

Defense Synergies 4 13

Skeletons
Tesla Fire Spirit Ice Spirit Bomber Knight Baby Dragon
Fire Spirit
Knight Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Bomber Knight Tesla Baby Dragon
Bomber
Knight Skeletons Ice Spirit Tesla
Knight
Fire Spirit Bomber Tesla Skeletons Ice Spirit Baby Dragon
Tesla
Skeletons Knight Ice Spirit Bomber Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Ice Spirit Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Baby Dragon
Skeletons Ice Spirit Bomber Knight Tesla
Tesla Skeletons Fire Spirit Bomber Knight
Tesla Skeletons Bomber Knight
Bomber
Skeletons Fire Spirit Bomber Tesla Baby Dragon
Tesla Fire Spirit Ice Spirit Baby Dragon
Tesla Baby Dragon
Tesla Skeletons
Knight Skeletons Fire Spirit Ice Spirit Bomber Tesla
Skeletons Bomber Knight Tesla Baby Dragon
Tesla Baby Dragon
Tesla Skeletons Fire Spirit Ice Spirit Bomber Knight
Fire Spirit Bomber Ice Spirit Tesla Baby Dragon
Knight Tesla
Ice Spirit Tesla
Tesla Skeletons Bomber Knight
Fire Spirit Ice Spirit Tesla Bomber Knight Baby Dragon
Baby Dragon Fire Spirit Ice Spirit Bomber Knight Tesla
Tesla
Bomber Fire Spirit Knight Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Bomber Knight Tesla Baby Dragon
Skeletons Ice Spirit Knight
Knight Tesla
Skeletons Knight Tesla
Fire Spirit Skeletons Ice Spirit Tesla Baby Dragon
Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Baby Dragon
Skeletons Tesla
Knight Tesla
Skeletons Knight Tesla
Bomber Tesla Baby Dragon
Tesla Skeletons Ice Spirit Bomber Knight Baby Dragon
Bomber Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Bomber Fire Spirit Baby Dragon
Fire Spirit Ice Spirit Baby Dragon
Fire Spirit Bomber Baby Dragon
Fire Spirit Ice Spirit Baby Dragon
Fire Spirit
Knight
Fire Spirit Baby Dragon
Fire Spirit Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber
Fire Spirit Bomber Baby Dragon
Fire Spirit Bomber Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Ice Spirit Bomber Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Ice Spirit
Bomber
Ice Spirit
Fire Spirit Ice Spirit
Fire Spirit Baby Dragon
Knight Baby Dragon
Bomber Baby Dragon
Ice Spirit Baby Dragon
Baby Dragon

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