My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Inferno Tower Goblin Drill
The Log
Skeletons Electro Spirit Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Inferno Tower Goblin Drill
Arrows
Skeletons Electro Spirit Firecracker Goblin Drill
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Goblin Drill
Fireball
Firecracker Inferno Tower Goblin Drill
Poison
Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Knight Firecracker Goblin Drill Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Goblin Drill
Zap
Firecracker Electro Spirit Knight
Knight
Firecracker Zap Goblin Drill
Firecracker
Zap Knight Goblin Drill
Inferno Tower
Goblin Drill
Electro Spirit Knight Firecracker
Lightning

Defense Synergies 2 13

Skeletons
Electro Spirit Zap Knight Firecracker Inferno Tower
Electro Spirit
Skeletons Zap Goblin Drill
Zap
Skeletons Electro Spirit Knight Firecracker Inferno Tower Goblin Drill
Knight
Firecracker Inferno Tower Skeletons Zap
Firecracker
Knight Skeletons Zap Inferno Tower
Inferno Tower
Knight Skeletons Zap Firecracker Goblin Drill
Goblin Drill
Electro Spirit Zap Inferno Tower
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Firecracker Inferno Tower
Inferno Tower Skeletons Zap Knight Firecracker Goblin Drill
Inferno Tower Skeletons Knight Goblin Drill Lightning
Inferno Tower Skeletons Knight Firecracker Goblin Drill
Lightning Firecracker
Skeletons Electro Spirit Zap Firecracker
Inferno Tower Lightning Electro Spirit Zap Firecracker
Lightning Electro Spirit Zap Inferno Tower
Inferno Tower Skeletons Goblin Drill
Knight Skeletons Firecracker Inferno Tower
Skeletons Electro Spirit Zap Knight Firecracker Goblin Drill
Inferno Tower Zap Firecracker
Inferno Tower Goblin Drill Skeletons Zap Knight Lightning
Electro Spirit Zap Firecracker Goblin Drill
Inferno Tower Knight Goblin Drill
Inferno Tower Zap Goblin Drill Lightning
Skeletons Knight Firecracker Inferno Tower Goblin Drill
Electro Spirit Zap Knight Firecracker Goblin Drill
Zap Goblin Drill Electro Spirit Knight Firecracker
Inferno Tower Goblin Drill
Electro Spirit Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower
Zap Knight Firecracker Lightning
Skeletons Zap Knight Inferno Tower Lightning
Lightning Zap Knight Inferno Tower
Inferno Tower Skeletons Knight Goblin Drill
Firecracker Skeletons Electro Spirit Zap
Skeletons Knight Inferno Tower Lightning
Inferno Tower Knight
Zap Lightning Skeletons Electro Spirit Knight Firecracker Inferno Tower
Inferno Tower Skeletons Goblin Drill
Knight Inferno Tower
Lightning Zap
Lightning Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Electro Spirit Zap Knight Firecracker Goblin Drill Lightning
Electro Spirit Zap Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker Goblin Drill
Firecracker Zap
Lightning Goblin Drill
Lightning Knight Firecracker
Zap Firecracker
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Knight
Lightning Zap Firecracker
Lightning Knight Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker Goblin Drill
Lightning Firecracker
Lightning
Lightning
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning
Lightning
Lightning
Lightning Zap Goblin Drill
Zap Firecracker Electro Spirit
Firecracker Zap Lightning
Lightning Zap
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Electro Spirit Firecracker
Lightning
Lightning Zap
Zap Lightning Electro Spirit Firecracker
Firecracker Lightning
Zap Lightning Electro Spirit
Lightning Zap Firecracker
Lightning Knight Firecracker
Zap Firecracker Lightning
Lightning Zap
Firecracker
Zap Electro Spirit Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker

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