My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Skeletons Goblin Gang Battle Ram Three Musketeers
Zap
Skeletons Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Battle Ram Three Musketeers
The Log
Skeletons Electro Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Electro Spirit Goblin Gang
Royal Delivery
Skeletons Electro Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Fireball
Goblin Gang Battle Ram Three Musketeers
Poison
Goblin Gang Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Zap Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Zap

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Battle Ram
Zap
Battle Ram Mirror Electro Spirit Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Battle Ram Three Musketeers Mirror
Mini P.E.K.K.A
Zap Goblin Gang Mirror
Battle Ram
Zap Electro Spirit Goblin Gang Three Musketeers Mirror
Three Musketeers
Zap Goblin Gang Battle Ram Mirror
Mirror
Zap Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers

Defense Synergies 2 9

Skeletons
Electro Spirit Zap Mini P.E.K.K.A
Electro Spirit
Skeletons Zap
Zap
Mini P.E.K.K.A Mirror Skeletons Electro Spirit Goblin Gang Three Musketeers
Goblin Gang
Zap Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap Skeletons Goblin Gang Mirror
Battle Ram
Three Musketeers
Zap
Mirror
Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeletons Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Skeletons
Mini P.E.K.K.A Three Musketeers Skeletons Goblin Gang
Mini P.E.K.K.A
Goblin Gang Skeletons Electro Spirit Zap
Three Musketeers Electro Spirit Zap Goblin Gang
Electro Spirit Zap
Mini P.E.K.K.A Three Musketeers Skeletons Goblin Gang
Goblin Gang Skeletons Mini P.E.K.K.A
Goblin Gang Skeletons Electro Spirit Zap
Three Musketeers Zap Goblin Gang
Mini P.E.K.K.A Skeletons Zap Goblin Gang Three Musketeers
Three Musketeers Electro Spirit Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Mini P.E.K.K.A Three Musketeers
Three Musketeers Skeletons Goblin Gang Mini P.E.K.K.A
Electro Spirit Zap Goblin Gang Three Musketeers
Zap Electro Spirit
Mini P.E.K.K.A Three Musketeers
Goblin Gang Electro Spirit Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Zap
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeletons Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap
Skeletons Goblin Gang Mini P.E.K.K.A Three Musketeers
Skeletons Electro Spirit Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Zap Skeletons Electro Spirit Mini P.E.K.K.A
Skeletons Goblin Gang Three Musketeers
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Skeletons Electro Spirit Zap Mini P.E.K.K.A Three Musketeers
Electro Spirit Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Electro Spirit Zap
Zap
Zap
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers
Zap
Zap
Zap Electro Spirit
Zap
Zap
Zap
Zap
Zap Electro Spirit
Mini P.E.K.K.A
Zap
Zap Electro Spirit
Zap Electro Spirit Goblin Gang
Zap Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap
Zap
Three Musketeers
Zap Electro Spirit Goblin Gang
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: