My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Skeletons Electro Spirit Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Inferno Tower Skeleton Army
Arrows
Skeletons Electro Spirit Firecracker Skeleton Army
Royal Delivery
Skeletons Electro Spirit Firecracker Valkyrie Skeleton Army Electro Wizard
Fireball
Firecracker Inferno Tower Skeleton Army Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Firecracker Skeleton Army Valkyrie Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Firecracker Electro Wizard Electro Spirit Valkyrie
Firecracker
Zap Valkyrie
Valkyrie
Zap Firecracker Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Zap Valkyrie

Defense Synergies 4 17

Skeletons
Electro Spirit Zap Firecracker Inferno Tower Electro Wizard
Electro Spirit
Skeletons Zap Electro Wizard
Zap
Electro Wizard Skeletons Electro Spirit Firecracker Valkyrie Inferno Tower Skeleton Army
Firecracker
Valkyrie Skeletons Zap Inferno Tower Skeleton Army Electro Wizard
Valkyrie
Firecracker Zap Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Skeletons Zap Firecracker Valkyrie
Skeleton Army
Inferno Tower Zap Firecracker Electro Wizard
Electro Wizard
Zap Inferno Tower Skeletons Electro Spirit Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Skeletons Zap Firecracker Valkyrie Electro Wizard
Inferno Tower Skeleton Army Skeletons Valkyrie Electro Wizard
Inferno Tower Skeleton Army Skeletons Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army
Skeleton Army Skeletons Electro Spirit Zap Firecracker Valkyrie Electro Wizard
Inferno Tower Electro Wizard Electro Spirit Zap Firecracker
Electro Spirit Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Skeletons Electro Spirit Zap Firecracker
Inferno Tower Zap Firecracker Electro Wizard
Inferno Tower Skeleton Army Skeletons Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Spirit Zap Firecracker Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Skeletons Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard
Electro Spirit Zap Firecracker Valkyrie Skeleton Army Electro Wizard
Zap Valkyrie Electro Spirit Firecracker Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Spirit Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Valkyrie
Skeleton Army Skeletons Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Zap Inferno Tower Electro Wizard
Inferno Tower Skeletons Valkyrie Skeleton Army
Firecracker Skeletons Electro Spirit Zap Electro Wizard
Skeleton Army Skeletons Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Zap Electro Wizard Skeletons Electro Spirit Firecracker Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeletons Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Skeletons Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Skeletons Electro Spirit Zap Firecracker Valkyrie
Valkyrie Electro Spirit Zap Firecracker Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Zap
Zap Firecracker Electro Spirit Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Electro Spirit Firecracker
Zap
Zap Electro Spirit Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Electro Spirit Skeleton Army
Zap Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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