My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Barbarians Inferno Dragon
Zap
Skeletons Firecracker X-Bow Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Firecracker Barbarians X-Bow
The Log
Skeletons Electro Spirit Firecracker Barbarians Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Firecracker Barbarians X-Bow
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Barbarians Mini P.E.K.K.A Inferno Dragon
Fireball
Firecracker Barbarians X-Bow Inferno Dragon
Poison
Firecracker Barbarians X-Bow
Lightning
Mini P.E.K.K.A X-Bow Inferno Dragon
Rocket
Barbarians X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Firecracker Mini P.E.K.K.A Inferno Dragon Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap X-Bow
Zap
Firecracker X-Bow Electro Spirit Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A X-Bow Inferno Dragon
Barbarians
Mini P.E.K.K.A
Zap Firecracker X-Bow
X-Bow
Zap Electro Spirit Firecracker Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 2 12

Skeletons
X-Bow Electro Spirit Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Electro Spirit
Skeletons Zap
Zap
Mini P.E.K.K.A Skeletons Electro Spirit Firecracker Barbarians X-Bow Inferno Dragon
Firecracker
Skeletons Zap Mini P.E.K.K.A X-Bow
Barbarians
Zap
Mini P.E.K.K.A
Zap Skeletons Firecracker
X-Bow
Skeletons Zap Firecracker
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker X-Bow
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons Zap Firecracker X-Bow
Barbarians Mini P.E.K.K.A Skeletons Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker
Firecracker Barbarians Mini P.E.K.K.A X-Bow
Skeletons Electro Spirit Zap Firecracker X-Bow
Inferno Dragon Electro Spirit Zap Firecracker X-Bow
Electro Spirit Zap Barbarians X-Bow
Barbarians Mini P.E.K.K.A Inferno Dragon Skeletons X-Bow
Skeletons Firecracker Barbarians Mini P.E.K.K.A
Barbarians Skeletons Electro Spirit Zap Firecracker X-Bow
Inferno Dragon Zap Firecracker
Barbarians Mini P.E.K.K.A Skeletons Zap X-Bow
Electro Spirit Zap Firecracker Barbarians Mini P.E.K.K.A X-Bow
Barbarians Mini P.E.K.K.A Inferno Dragon X-Bow
Barbarians Zap Mini P.E.K.K.A X-Bow Inferno Dragon
Barbarians Skeletons Firecracker Mini P.E.K.K.A X-Bow
Electro Spirit Zap Firecracker Barbarians X-Bow
Zap Electro Spirit Firecracker Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Electro Spirit Firecracker Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Zap X-Bow
Zap Firecracker Mini P.E.K.K.A X-Bow Inferno Dragon
Barbarians Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians X-Bow
Barbarians Skeletons Mini P.E.K.K.A Inferno Dragon
Firecracker Skeletons Electro Spirit Zap
Mini P.E.K.K.A Skeletons Barbarians
Mini P.E.K.K.A Barbarians Inferno Dragon
Zap Skeletons Electro Spirit Firecracker Barbarians Mini P.E.K.K.A X-Bow Inferno Dragon
Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Skeletons
Firecracker Barbarians
Barbarians Skeletons Electro Spirit Zap Firecracker Mini P.E.K.K.A X-Bow Inferno Dragon
Electro Spirit Zap Firecracker Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow
Firecracker Zap X-Bow
X-Bow
Firecracker Barbarians
Zap Firecracker
Firecracker Electro Spirit Zap
Firecracker
X-Bow Zap Firecracker
Zap Firecracker X-Bow
Mini P.E.K.K.A X-Bow
Firecracker Zap X-Bow
Zap Firecracker
Firecracker
Firecracker X-Bow
Zap Firecracker X-Bow
X-Bow Zap Firecracker
Firecracker X-Bow
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A X-Bow
Zap Firecracker X-Bow
X-Bow
X-Bow
Zap Barbarians X-Bow
Zap Firecracker Electro Spirit
Inferno Dragon
Firecracker X-Bow Zap
Zap X-Bow
Zap Firecracker X-Bow
Zap Firecracker X-Bow
Zap Electro Spirit Firecracker
Mini P.E.K.K.A
Zap X-Bow
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Barbarians X-Bow
Zap Firecracker
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker X-Bow

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