My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Elite Barbarians Valkyrie
The Log
Skeletons Electro Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Elite Barbarians Valkyrie Hog Rider
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Tesla Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians Hog Rider
Firecracker
Hog Rider Elite Barbarians Valkyrie
Tesla
Elite Barbarians
Valkyrie Electro Spirit Firecracker Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Firecracker
Hog Rider
Firecracker Valkyrie The Log Electro Spirit Elite Barbarians
The Log
Hog Rider Elite Barbarians

Defense Synergies 5 9

Skeletons
Tesla Electro Spirit Firecracker Elite Barbarians The Log
Electro Spirit
Skeletons The Log
Firecracker
Valkyrie The Log Skeletons Tesla
Tesla
Skeletons The Log Firecracker Valkyrie
Elite Barbarians
Valkyrie Skeletons The Log
Valkyrie
Firecracker Elite Barbarians Tesla The Log
Hog Rider
The Log
Firecracker Tesla Skeletons Electro Spirit Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Elite Barbarians Skeletons Firecracker Tesla Valkyrie The Log
Tesla Skeletons Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeletons Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie The Log
The Log Skeletons Electro Spirit Firecracker Tesla Valkyrie
Tesla Electro Spirit Firecracker
Electro Spirit Tesla Valkyrie The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Tesla Valkyrie
Valkyrie Skeletons Electro Spirit Firecracker Tesla The Log
Tesla Firecracker
Tesla Skeletons Elite Barbarians Valkyrie The Log
Valkyrie Electro Spirit Firecracker Tesla The Log
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Skeletons Firecracker Elite Barbarians Valkyrie
Tesla Electro Spirit Firecracker Elite Barbarians Valkyrie The Log
Valkyrie The Log Electro Spirit Firecracker Tesla
Tesla Elite Barbarians
Valkyrie Electro Spirit Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Valkyrie The Log
Skeletons Elite Barbarians Valkyrie The Log
Valkyrie Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians Valkyrie
Firecracker Skeletons Electro Spirit Tesla
Skeletons Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie
Skeletons Electro Spirit Firecracker Elite Barbarians Valkyrie The Log
Skeletons Tesla
Tesla Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Skeletons Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Elite Barbarians Skeletons Electro Spirit Firecracker Valkyrie The Log
Valkyrie Electro Spirit Firecracker Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians
Firecracker Valkyrie The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Electro Spirit Firecracker
Elite Barbarians
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker
Firecracker Elite Barbarians
Electro Spirit Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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