My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Mighty Miner
Zap
Skeletons Firecracker Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Tesla Mighty Miner
Poison
Firecracker
Lightning
Tesla Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Tesla Fireball Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball P.E.K.K.A
Firecracker
P.E.K.K.A
Tesla
Fireball
Electro Spirit The Log
P.E.K.K.A
Electro Spirit Firecracker The Log
The Log
Fireball P.E.K.K.A
Mighty Miner

Defense Synergies 5 8

Skeletons
Tesla Electro Spirit Firecracker P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Tesla P.E.K.K.A
Tesla
Skeletons The Log Firecracker Fireball
Fireball
The Log Tesla
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Skeletons Electro Spirit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Skeletons Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Firecracker Fireball
Electro Spirit Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Mighty Miner Skeletons
Skeletons Firecracker Tesla
Skeletons Electro Spirit Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla P.E.K.K.A Skeletons Fireball The Log
Fireball Electro Spirit Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Skeletons Firecracker Fireball P.E.K.K.A
Tesla Fireball Electro Spirit Firecracker The Log
The Log Electro Spirit Firecracker Tesla Fireball
P.E.K.K.A Tesla
Electro Spirit Firecracker Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball P.E.K.K.A
Fireball Firecracker Tesla The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Skeletons Tesla Mighty Miner
Firecracker Fireball Skeletons Electro Spirit Tesla
P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Mighty Miner Tesla
P.E.K.K.A Skeletons Electro Spirit Firecracker Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Electro Spirit Firecracker Fireball P.E.K.K.A The Log Mighty Miner
Electro Spirit Firecracker Tesla Fireball P.E.K.K.A The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
P.E.K.K.A Mighty Miner
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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