My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Firecracker Inferno Tower
The Log
Skeletons Electro Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Royal Delivery Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Royal Delivery Earthquake Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Firecracker
Hog Rider Earthquake
Royal Delivery
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Firecracker Earthquake The Log Electro Spirit
Inferno Tower
The Log
Hog Rider Earthquake

Defense Synergies 3 14

Skeletons
Electro Spirit Firecracker Royal Delivery Earthquake Inferno Tower The Log
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Royal Delivery Earthquake Inferno Tower
Royal Delivery
Inferno Tower Skeletons Firecracker Earthquake The Log
Earthquake
Skeletons Firecracker Royal Delivery Inferno Tower The Log
Hog Rider
Inferno Tower
Royal Delivery The Log Skeletons Firecracker Earthquake
The Log
Firecracker Inferno Tower Skeletons Electro Spirit Royal Delivery Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower The Log
Inferno Tower Skeletons Firecracker Royal Delivery The Log
Inferno Tower Skeletons Royal Delivery
Inferno Tower Skeletons Firecracker
Firecracker Royal Delivery Earthquake The Log
Royal Delivery The Log Skeletons Electro Spirit Firecracker Earthquake
Inferno Tower Electro Spirit Firecracker Royal Delivery
Earthquake Electro Spirit Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Firecracker Royal Delivery Inferno Tower
Skeletons Electro Spirit Firecracker Royal Delivery Earthquake The Log
Inferno Tower Firecracker Royal Delivery
Inferno Tower Skeletons Royal Delivery Earthquake The Log
Electro Spirit Firecracker Royal Delivery Earthquake The Log
Inferno Tower
Inferno Tower Royal Delivery The Log
Skeletons Firecracker Royal Delivery Inferno Tower
Royal Delivery Electro Spirit Firecracker The Log
Royal Delivery Earthquake The Log Electro Spirit Firecracker
Inferno Tower
Electro Spirit Firecracker Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Inferno Tower
Royal Delivery Firecracker The Log
Royal Delivery Skeletons Inferno Tower The Log
Royal Delivery Inferno Tower The Log
Inferno Tower Skeletons Royal Delivery
Firecracker Royal Delivery Skeletons Electro Spirit
Royal Delivery Skeletons Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Skeletons Electro Spirit Firecracker Inferno Tower The Log
Inferno Tower Skeletons Royal Delivery
Inferno Tower
Royal Delivery The Log
Royal Delivery Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Electro Spirit Firecracker Royal Delivery The Log
Electro Spirit Firecracker Royal Delivery Earthquake Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
Earthquake The Log
Electro Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log

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