My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer Lumberjack
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Musketeer Inferno Tower Lumberjack
The Log
Skeletons Electro Spirit Musketeer Lumberjack
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Lumberjack
Fireball
Musketeer Inferno Tower Lumberjack
Poison
Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fireball Musketeer Lumberjack Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit The Log Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Electro Giant Lumberjack
Fireball
Electro Spirit The Log
Musketeer
The Log Lumberjack
Inferno Tower
Electro Giant
Electro Spirit Lumberjack
The Log
Fireball Musketeer Lumberjack
Lumberjack
Electro Spirit Musketeer Electro Giant The Log

Defense Synergies 5 12

Skeletons
Musketeer Electro Spirit Inferno Tower The Log Lumberjack
Electro Spirit
Skeletons The Log Lumberjack
Fireball
The Log Musketeer Inferno Tower Lumberjack
Musketeer
Skeletons The Log Lumberjack Fireball Inferno Tower
Inferno Tower
The Log Skeletons Fireball Musketeer Lumberjack
Electro Giant
The Log
Fireball Musketeer Inferno Tower Skeletons Electro Spirit Lumberjack
Lumberjack
Musketeer Skeletons Electro Spirit Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower The Log
Inferno Tower Lumberjack Skeletons Musketeer The Log
Inferno Tower Lumberjack Skeletons Musketeer
Inferno Tower Lumberjack Skeletons Musketeer
Fireball The Log Lumberjack
Fireball The Log Skeletons Electro Spirit Musketeer Lumberjack
Musketeer Inferno Tower Electro Spirit Fireball
Electro Spirit Fireball Musketeer Inferno Tower Electro Giant The Log
Inferno Tower Skeletons Musketeer Lumberjack
Skeletons Musketeer Inferno Tower Lumberjack
Skeletons Electro Spirit Fireball Musketeer Electro Giant The Log Lumberjack
Musketeer Inferno Tower Fireball
Inferno Tower Lumberjack Skeletons Fireball Musketeer The Log
Fireball Electro Spirit The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball Electro Giant The Log Lumberjack
Skeletons Fireball Musketeer Inferno Tower Lumberjack
Fireball Electro Spirit Musketeer The Log Lumberjack
The Log Electro Spirit Fireball Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Electro Spirit Fireball Musketeer Electro Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Inferno Tower Electro Giant
Fireball Musketeer The Log Lumberjack
Lumberjack Skeletons Musketeer Inferno Tower The Log
Lumberjack Fireball Musketeer Inferno Tower The Log
Inferno Tower Skeletons Musketeer Lumberjack
Fireball Electro Giant Skeletons Electro Spirit Musketeer
Skeletons Fireball Musketeer Inferno Tower Lumberjack
Inferno Tower Lumberjack
Skeletons Electro Spirit Fireball Inferno Tower The Log
Inferno Tower Skeletons Musketeer
Musketeer Inferno Tower Lumberjack
Fireball Electro Giant The Log
Skeletons Fireball Inferno Tower Lumberjack
Fireball Musketeer Electro Giant
Inferno Tower Electro Giant Skeletons Electro Spirit Fireball Musketeer The Log Lumberjack
Electro Spirit Fireball Musketeer Inferno Tower Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Electro Giant Electro Spirit Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Lumberjack
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Electro Giant The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Electro Giant The Log Electro Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Giant
Electro Spirit Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Fireball Electro Giant
Musketeer
Electro Giant Electro Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Electro Giant The Log

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