My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Drill Little Prince
Zap
Skeletons Fire Spirit Bomber Goblin Drill Little Prince
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Goblin Drill Little Prince
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Goblin Drill Little Prince
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Goblin Drill Little Prince
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Goblin Drill Little Prince
Fireball
Bomber Goblin Drill Little Prince
Poison
Bomber Goblin Drill Little Prince
Lightning
Ice Golem Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Ice Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Bomber Ice Golem Little Prince Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Fire Spirit
Goblin Drill Ice Golem
Ice Spirit
Bomber Goblin Drill
Bomber
Ice Spirit Ice Golem Goblin Drill
Ice Golem
Fire Spirit Bomber Goblin Drill
Goblin Drill
Fire Spirit Electro Spirit Ice Spirit Bomber Ice Golem
Little Prince

Defense Synergies 1 17

Skeletons
Electro Spirit Fire Spirit Ice Spirit Bomber Ice Golem Little Prince
Electro Spirit
Skeletons Goblin Drill Little Prince
Fire Spirit
Skeletons Ice Spirit Ice Golem Goblin Drill
Ice Spirit
Skeletons Fire Spirit Bomber Ice Golem Goblin Drill Little Prince
Bomber
Ice Golem Skeletons Ice Spirit Goblin Drill
Ice Golem
Bomber Skeletons Fire Spirit Ice Spirit Little Prince
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit Bomber
Little Prince
Skeletons Electro Spirit Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem
Skeletons Ice Spirit Bomber Goblin Drill
Skeletons Fire Spirit Bomber Goblin Drill
Skeletons Bomber Goblin Drill
Bomber
Skeletons Electro Spirit Fire Spirit Bomber
Electro Spirit Fire Spirit Ice Spirit Little Prince
Electro Spirit Ice Golem
Skeletons Goblin Drill
Skeletons Fire Spirit Ice Spirit Bomber Ice Golem Little Prince
Skeletons Electro Spirit Bomber Ice Golem Goblin Drill
Goblin Drill Skeletons Fire Spirit Ice Spirit Bomber
Fire Spirit Bomber Electro Spirit Ice Spirit Goblin Drill
Goblin Drill
Ice Spirit Goblin Drill
Skeletons Bomber Goblin Drill
Fire Spirit Ice Spirit Electro Spirit Bomber Goblin Drill Little Prince
Goblin Drill Electro Spirit Fire Spirit Ice Spirit Bomber Ice Golem Little Prince
Goblin Drill
Bomber Electro Spirit Fire Spirit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Bomber Ice Golem
Skeletons Ice Spirit Ice Golem
Ice Golem
Skeletons Goblin Drill
Fire Spirit Skeletons Electro Spirit Ice Spirit Ice Golem
Skeletons Ice Golem
Skeletons Electro Spirit Ice Spirit Ice Golem
Skeletons Goblin Drill
Skeletons Ice Golem
Bomber
Skeletons Electro Spirit Ice Spirit Bomber Ice Golem Goblin Drill Little Prince
Electro Spirit Bomber Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Goblin Drill
Goblin Drill
Ice Golem
Bomber Fire Spirit
Electro Spirit Fire Spirit Ice Spirit Ice Golem
Fire Spirit Bomber
Fire Spirit Ice Spirit Ice Golem
Fire Spirit
Fire Spirit
Fire Spirit Ice Golem
Ice Golem
Bomber Goblin Drill
Bomber
Fire Spirit Bomber
Fire Spirit Bomber Little Prince
Goblin Drill
Ice Golem Electro Spirit Fire Spirit Ice Spirit Bomber Little Prince
Fire Spirit Ice Golem Little Prince
Electro Spirit Ice Spirit
Bomber
Electro Spirit Ice Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Bomber Ice Golem
Electro Spirit Ice Spirit
Little Prince

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