My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Tesla Musketeer
The Log
Skeletons Electro Spirit Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Tesla Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Arrows
Hog Rider Mega Knight
Tesla
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Arrows Musketeer The Log Electro Spirit Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Arrows Musketeer Hog Rider The Log

Defense Synergies 6 6

Skeletons
Tesla Musketeer Electro Spirit The Log
Electro Spirit
Skeletons The Log
Arrows
Mega Knight Tesla
Tesla
Skeletons Musketeer The Log Arrows
Musketeer
Skeletons Tesla The Log Mega Knight
Hog Rider
The Log
Tesla Musketeer Skeletons Electro Spirit Mega Knight
Mega Knight
Arrows Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log
Skeletons Tesla Musketeer The Log Mega Knight
Tesla Mega Knight Skeletons Musketeer
Tesla Skeletons Musketeer Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Electro Spirit Tesla Musketeer Mega Knight
Tesla Musketeer Electro Spirit Arrows
Electro Spirit Arrows Tesla Musketeer The Log Mega Knight
Tesla Skeletons Musketeer
Skeletons Tesla Musketeer Mega Knight
Skeletons Electro Spirit Arrows Tesla Musketeer The Log Mega Knight
Arrows Tesla Musketeer
Tesla Mega Knight Skeletons Musketeer The Log
Mega Knight Electro Spirit Arrows Tesla The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Arrows Musketeer
Arrows Tesla Mega Knight Electro Spirit Musketeer The Log
Arrows The Log Electro Spirit Tesla Musketeer Mega Knight
Tesla Musketeer
Mega Knight Electro Spirit Arrows Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Arrows Tesla Musketeer The Log Mega Knight
Mega Knight Skeletons Musketeer The Log
Mega Knight Tesla Musketeer The Log
Skeletons Tesla Musketeer Mega Knight
Arrows Skeletons Electro Spirit Tesla Musketeer
Skeletons Tesla Musketeer
Mega Knight Tesla
Mega Knight Skeletons Electro Spirit The Log
Skeletons Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight Arrows The Log
Mega Knight Skeletons Tesla
Tesla Musketeer Mega Knight
Tesla Skeletons Electro Spirit Musketeer The Log
Arrows Mega Knight Electro Spirit Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows Electro Spirit Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer The Log Mega Knight
Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit Mega Knight
Arrows The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer The Log Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows The Log
Electro Spirit Musketeer
Arrows Musketeer
Arrows The Log
Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Electro Spirit Musketeer The Log
Musketeer
Musketeer The Log Mega Knight

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