My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Bowler
Fireball
Firecracker Tesla Bowler
Poison
Firecracker
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Firecracker Tesla Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Bowler
Arrows
Royal Giant Bowler
Firecracker
Royal Giant Bowler
Tesla
Royal Giant
Arrows Firecracker Electro Spirit Bowler The Log
Bowler
Electro Spirit Arrows Firecracker Royal Giant The Log
The Log
Royal Giant Bowler

Defense Synergies 4 9

Skeletons
Tesla Electro Spirit Firecracker Bowler The Log
Electro Spirit
Skeletons The Log
Arrows
Tesla Bowler
Firecracker
The Log Skeletons Tesla
Tesla
Skeletons The Log Arrows Firecracker Bowler
Royal Giant
Bowler
The Log Skeletons Arrows Tesla
The Log
Firecracker Tesla Bowler Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla The Log
Skeletons Firecracker Tesla The Log
Tesla Bowler Skeletons
Tesla Skeletons Firecracker Bowler
Arrows Firecracker Bowler The Log
Arrows Bowler The Log Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Arrows Firecracker
Bowler Electro Spirit Arrows Tesla The Log
Tesla Skeletons
Skeletons Firecracker Tesla Bowler
Skeletons Electro Spirit Arrows Firecracker Tesla Bowler The Log
Arrows Tesla Firecracker
Tesla Bowler Skeletons The Log
Bowler Electro Spirit Arrows Firecracker Tesla The Log
Tesla
Tesla Bowler The Log
Tesla Skeletons Arrows Firecracker Bowler
Arrows Tesla Electro Spirit Firecracker Bowler The Log
Arrows The Log Electro Spirit Firecracker Tesla Bowler
Tesla
Bowler Electro Spirit Arrows Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Bowler
Arrows Firecracker Tesla Bowler The Log
Skeletons Bowler The Log
Bowler Tesla The Log
Skeletons Tesla Bowler
Arrows Firecracker Skeletons Electro Spirit Tesla
Skeletons Tesla Bowler
Tesla
Skeletons Electro Spirit Firecracker The Log
Skeletons Tesla
Tesla Bowler
Arrows Bowler The Log
Bowler Skeletons Tesla
Firecracker Tesla Bowler
Tesla Skeletons Electro Spirit Firecracker Bowler The Log
Arrows Bowler Electro Spirit Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Bowler The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log
Arrows Firecracker Electro Spirit
Arrows Firecracker Bowler The Log
Arrows The Log Firecracker Bowler
Arrows The Log Firecracker
Bowler
Firecracker Arrows Bowler The Log
Arrows Firecracker
Firecracker Bowler The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log
Arrows Firecracker Bowler The Log
Arrows
Arrows Firecracker Bowler The Log
Arrows Firecracker Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit Bowler
Arrows Firecracker The Log Bowler
Arrows Bowler The Log
Arrows Firecracker The Log
Arrows Firecracker
Electro Spirit Firecracker
Bowler
Arrows The Log
Electro Spirit Arrows Firecracker
Arrows Firecracker Bowler The Log
Electro Spirit
Arrows Firecracker
Arrows The Log
Firecracker Bowler
Arrows The Log Firecracker Bowler
Arrows
Firecracker
Electro Spirit Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log

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