My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Electro Spirit Firecracker Little Prince
The Log
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Little Prince
Royal Delivery
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Arrows Firecracker Little Prince Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Rage Mega Knight Little Prince
Rage
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 9

Skeletons
Electro Spirit Firecracker Mini P.E.K.K.A Little Prince
Electro Spirit
Skeletons Little Prince
Arrows
Mega Knight Mini P.E.K.K.A Little Prince
Firecracker
Skeletons Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Arrows Firecracker
Rage
Mega Knight
Arrows Firecracker
Little Prince
Skeletons Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Skeletons Electro Spirit Firecracker Mega Knight
Electro Spirit Arrows Firecracker Little Prince
Electro Spirit Arrows Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Skeletons Electro Spirit Arrows Firecracker Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Mega Knight Skeletons
Mega Knight Electro Spirit Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Electro Spirit Firecracker Little Prince
Arrows Electro Spirit Firecracker Mega Knight Little Prince
Mini P.E.K.K.A
Mega Knight Electro Spirit Arrows Firecracker Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Skeletons Mini P.E.K.K.A Mega Knight
Arrows Firecracker Skeletons Electro Spirit
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Electro Spirit Firecracker Mini P.E.K.K.A
Skeletons
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Little Prince
Arrows Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Electro Spirit Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight Little Prince

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