My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Giant Elixir Collector Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Night Witch
Giant Snowball
Skeletons Bomber Night Witch Little Prince
Zap
Skeletons Bomber Night Witch Little Prince
Barbarian Barrel
Skeletons Bomber Night Witch Little Prince
The Log
Skeletons Bomber Little Prince
Earthquake
Skeletons Bomber Elixir Collector
Arrows
Skeletons Bomber Night Witch Little Prince
Royal Delivery
Skeletons Bomber Night Witch Little Prince
Fireball
Bomber Elixir Collector Night Witch Little Prince
Poison
Bomber Elixir Collector Night Witch Little Prince
Lightning
Elixir Collector Night Witch Little Prince
Rocket
Elixir Collector Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Tornado Little Prince Night Witch Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Zap
Zap
Giant Tornado Bomber Night Witch Little Prince
Giant
Bomber Zap Night Witch Tornado Little Prince
Elixir Collector
Tornado
Zap Giant Night Witch
Night Witch
Giant Zap Tornado
Little Prince
Zap Giant

Defense Synergies 0 11

Skeletons
Bomber Zap Tornado Night Witch Little Prince
Bomber
Skeletons Zap Tornado
Zap
Skeletons Bomber Tornado Night Witch Little Prince
Giant
Elixir Collector
Tornado
Skeletons Bomber Zap Little Prince
Night Witch
Skeletons Zap
Little Prince
Skeletons Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Skeletons Bomber Zap Night Witch
Tornado Skeletons Bomber Night Witch
Night Witch Skeletons Bomber
Bomber Tornado
Tornado Skeletons Bomber Zap Night Witch
Tornado Zap Night Witch Little Prince
Zap
Skeletons Tornado Night Witch
Tornado Skeletons Bomber Night Witch Little Prince
Skeletons Bomber Zap Tornado Night Witch
Zap Tornado Night Witch
Night Witch Skeletons Bomber Zap
Bomber Zap Tornado Night Witch
Tornado Zap
Skeletons Bomber Tornado Night Witch
Bomber Zap Tornado Night Witch Little Prince
Zap Tornado Bomber Little Prince
Tornado
Bomber Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Bomber Zap
Skeletons Zap
Zap Tornado Night Witch
Skeletons Night Witch
Skeletons Zap Tornado
Skeletons Night Witch
Zap Skeletons Tornado
Skeletons
Zap Tornado
Skeletons Night Witch
Bomber
Skeletons Bomber Zap Tornado Night Witch Little Prince
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Zap
Zap Tornado
Bomber Tornado
Zap Tornado
Zap Tornado
Tornado Night Witch
Zap Tornado
Zap Tornado
Zap
Bomber Zap
Tornado
Bomber Night Witch
Bomber Zap
Bomber Zap Tornado Little Prince
Night Witch
Tornado
Tornado
Zap
Zap Tornado Bomber Little Prince
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado Night Witch Little Prince
Zap
Night Witch
Bomber Zap Night Witch
Zap
Zap Night Witch
Zap Tornado
Bomber Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado Little Prince

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