My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Royal Ghost Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Inferno Dragon
Giant Snowball
Skeletons Barbarians Electro Dragon Inferno Dragon Little Prince
Zap
Skeletons Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Barbarians Elixir Golem Royal Ghost Little Prince
The Log
Skeletons Barbarians Elixir Golem Little Prince
Earthquake
Skeletons Barbarians Elixir Golem
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Barbarians Elixir Golem Electro Dragon Royal Ghost Inferno Dragon Little Prince
Fireball
Barbarians Elixir Golem Electro Dragon Inferno Dragon Little Prince
Poison
Barbarians Elixir Golem Electro Dragon Little Prince
Lightning
Electro Dragon Inferno Dragon Little Prince
Rocket
Barbarians Electro Dragon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Elixir Golem Royal Ghost Little Prince Inferno Dragon Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Elixir Golem Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Elixir Golem
Electro Dragon The Log Royal Ghost Inferno Dragon
Electro Dragon
Elixir Golem Inferno Dragon Little Prince
The Log
Elixir Golem Little Prince
Royal Ghost
Elixir Golem Little Prince
Inferno Dragon
Elixir Golem Electro Dragon
Little Prince
Electro Dragon The Log Royal Ghost

Defense Synergies 0 11

Skeletons
Electro Dragon The Log Royal Ghost Inferno Dragon Little Prince
Barbarians
Elixir Golem
Electro Dragon
Skeletons The Log Inferno Dragon
The Log
Skeletons Electro Dragon Royal Ghost Inferno Dragon Little Prince
Royal Ghost
Skeletons The Log Little Prince
Inferno Dragon
Skeletons Electro Dragon The Log
Little Prince
Skeletons The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Barbarians Inferno Dragon Skeletons Electro Dragon The Log
Barbarians Skeletons Electro Dragon Inferno Dragon
Barbarians Inferno Dragon Skeletons Electro Dragon
Barbarians The Log
The Log Skeletons Electro Dragon Royal Ghost
Inferno Dragon Electro Dragon Little Prince
Barbarians Electro Dragon The Log
Barbarians Inferno Dragon Skeletons
Skeletons Barbarians Royal Ghost Little Prince
Barbarians Skeletons Electro Dragon The Log Royal Ghost
Inferno Dragon Electro Dragon
Barbarians Skeletons Electro Dragon The Log
Barbarians Electro Dragon The Log Royal Ghost
Barbarians Inferno Dragon
Barbarians The Log Inferno Dragon
Barbarians Skeletons Electro Dragon
Barbarians Electro Dragon The Log Royal Ghost Little Prince
The Log Barbarians Electro Dragon Royal Ghost Inferno Dragon Little Prince
Barbarians Inferno Dragon
Royal Ghost Barbarians Electro Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Royal Ghost
Electro Dragon The Log Royal Ghost Inferno Dragon
Barbarians Skeletons Electro Dragon The Log
Barbarians The Log
Barbarians Skeletons Inferno Dragon
Skeletons Electro Dragon
Skeletons Barbarians
Barbarians Inferno Dragon
Electro Dragon Skeletons Barbarians The Log Inferno Dragon
Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Electro Dragon
Barbarians The Log
Barbarians Skeletons
Barbarians Electro Dragon
Barbarians Electro Dragon Skeletons The Log Inferno Dragon Little Prince
Barbarians Electro Dragon The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Royal Ghost
Electro Dragon The Log Royal Ghost
Electro Dragon The Log
Barbarians The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log Little Prince
The Log
The Log
Barbarians Electro Dragon The Log
The Log Electro Dragon Little Prince
Inferno Dragon
The Log Electro Dragon Royal Ghost
Electro Dragon The Log
The Log
Electro Dragon Little Prince
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Barbarians Electro Dragon
Electro Dragon
The Log
Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Royal Ghost Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: