My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Balloon
Giant Snowball
Skeletons Hog Rider Balloon
Zap
Skeletons Inferno Tower Balloon
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Balloon Electro Wizard
Fireball
Hog Rider Inferno Tower Balloon Electro Wizard
Poison
Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Valkyrie Hog Rider Electro Wizard Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Balloon
Valkyrie
Hog Rider Balloon Electro Wizard
Hog Rider
Arrows Valkyrie The Log Balloon Electro Wizard
Inferno Tower
Balloon
Arrows Valkyrie Hog Rider The Log Electro Wizard
The Log
Hog Rider Balloon
Electro Wizard
Valkyrie Hog Rider Balloon

Defense Synergies 2 9

Skeletons
Inferno Tower The Log Electro Wizard
Arrows
Valkyrie Inferno Tower
Valkyrie
Arrows Inferno Tower The Log Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Skeletons Arrows Valkyrie
Balloon
The Log
Inferno Tower Skeletons Valkyrie Electro Wizard
Electro Wizard
Inferno Tower Skeletons Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Valkyrie The Log Electro Wizard
Inferno Tower Skeletons Valkyrie Electro Wizard
Inferno Tower Skeletons Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Skeletons Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons
Skeletons Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows The Log
Arrows Inferno Tower Electro Wizard
Inferno Tower Skeletons Valkyrie The Log Electro Wizard
Valkyrie Arrows The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower The Log Electro Wizard
Skeletons Arrows Valkyrie Inferno Tower Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie The Log
Skeletons Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeletons Valkyrie
Arrows Skeletons Electro Wizard
Skeletons Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Skeletons Valkyrie Inferno Tower The Log
Inferno Tower Skeletons
Valkyrie Inferno Tower
Arrows Valkyrie The Log Electro Wizard
Skeletons Valkyrie Inferno Tower
Valkyrie
Inferno Tower Electro Wizard Skeletons Valkyrie The Log
Arrows Valkyrie Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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