My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Tesla Elite Barbarians Wizard Little Prince
The Log
Skeletons Elite Barbarians Little Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Elite Barbarians Wizard Little Prince
Fireball
Tesla Elite Barbarians Wizard Little Prince
Poison
Wizard Little Prince
Lightning
Tesla Elite Barbarians Wizard Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Little Prince Tesla Wizard Elite Barbarians Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Little Prince Tesla

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians
Tesla
Elite Barbarians
Arrows Wizard
Wizard
Elite Barbarians
Rocket
Electro Giant
Electro Giant
Rocket
Little Prince

Defense Synergies 1 8

Skeletons
Tesla Elite Barbarians Wizard Little Prince
Arrows
Tesla Little Prince
Tesla
Skeletons Arrows Wizard Little Prince
Elite Barbarians
Skeletons Wizard
Wizard
Skeletons Tesla Elite Barbarians
Rocket
Electro Giant
Little Prince
Skeletons Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard
Elite Barbarians Skeletons Tesla
Tesla Rocket Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons
Arrows Elite Barbarians Rocket
Arrows Skeletons Tesla
Tesla Rocket Arrows Wizard Little Prince
Rocket Arrows Tesla Electro Giant
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Little Prince
Skeletons Arrows Tesla Wizard Electro Giant
Arrows Tesla Wizard
Tesla Skeletons Elite Barbarians Wizard Rocket
Wizard Rocket Arrows Tesla
Elite Barbarians Tesla
Rocket Tesla Elite Barbarians Electro Giant
Tesla Wizard Skeletons Arrows Elite Barbarians
Arrows Tesla Elite Barbarians Wizard Little Prince
Arrows Wizard Tesla Little Prince
Tesla Elite Barbarians
Wizard Arrows Tesla Elite Barbarians Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Electro Giant
Arrows Tesla Elite Barbarians Wizard Rocket
Skeletons Elite Barbarians Rocket
Rocket Tesla Elite Barbarians
Skeletons Tesla Elite Barbarians
Arrows Wizard Rocket Electro Giant Skeletons Tesla
Rocket Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians
Rocket Skeletons Elite Barbarians
Skeletons Tesla
Tesla Elite Barbarians
Rocket Arrows Elite Barbarians Electro Giant
Elite Barbarians Rocket Skeletons Tesla Wizard
Wizard Tesla Electro Giant
Tesla Elite Barbarians Electro Giant Skeletons Rocket Little Prince
Arrows Tesla Elite Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Electro Giant Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Electro Giant Little Prince
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Electro Giant Wizard Little Prince
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Wizard Electro Giant Little Prince
Rocket Wizard Electro Giant
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Rocket
Rocket
Rocket Electro Giant Little Prince

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