My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Witch
Zap
Skeletons Minions Witch
Barbarian Barrel
Skeletons Valkyrie Witch Electro Wizard
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Valkyrie Witch P.E.K.K.A Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Valkyrie Electro Wizard Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A
Minions
Valkyrie P.E.K.K.A
Valkyrie
Minions Witch P.E.K.K.A Electro Wizard
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Minions Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie
Golden Knight

Defense Synergies 1 15

Skeletons
Minions Witch P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A Golden Knight
Minions
Valkyrie Skeletons P.E.K.K.A Electro Wizard Golden Knight
Valkyrie
Minions Arrows Witch P.E.K.K.A Electro Wizard
Witch
Skeletons Valkyrie Electro Wizard
P.E.K.K.A
Skeletons Arrows Minions Valkyrie Electro Wizard
Electro Wizard
Skeletons Minions Valkyrie Witch P.E.K.K.A
Golden Knight
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard Golden Knight
P.E.K.K.A Skeletons Minions Valkyrie Witch Electro Wizard
Witch P.E.K.K.A Skeletons Minions Valkyrie Electro Wizard
Witch P.E.K.K.A Skeletons Minions Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard Golden Knight
Witch P.E.K.K.A Skeletons Minions
Skeletons Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Skeletons Arrows
Arrows Minions Witch Electro Wizard
P.E.K.K.A Skeletons Minions Valkyrie Witch Electro Wizard
Valkyrie Arrows Minions Witch P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Arrows Minions Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Minions Valkyrie Witch Electro Wizard Golden Knight
Arrows Valkyrie Witch Minions Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Arrows Minions Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie
P.E.K.K.A Skeletons Minions Valkyrie Witch Electro Wizard Golden Knight
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Valkyrie Witch
Arrows Skeletons Minions Witch Electro Wizard
P.E.K.K.A Skeletons Minions Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Skeletons Minions Valkyrie Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Minions Valkyrie Witch Golden Knight
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie Witch Golden Knight
Valkyrie Witch
Witch Electro Wizard Skeletons Minions Valkyrie P.E.K.K.A Golden Knight
Arrows Minions Valkyrie Witch P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Golden Knight
Minions Electro Wizard
Arrows Valkyrie Electro Wizard Golden Knight
Arrows
Golden Knight
Arrows Minions
Arrows
Arrows Witch Golden Knight
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows Valkyrie Witch Golden Knight
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard Golden Knight
Arrows Witch Golden Knight
Arrows Golden Knight
Arrows Witch Electro Wizard
Electro Wizard Minions Witch
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Minions Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
P.E.K.K.A
Minions Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Golden Knight

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