My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Tesla Valkyrie
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Valkyrie
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Tesla Fireball Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Knight
Knight
Firecracker Arrows Fireball
Firecracker
Knight Valkyrie
Tesla
Fireball
Arrows Knight
Valkyrie
Firecracker
Electro Giant

Defense Synergies 4 11

Skeletons
Tesla Knight Firecracker
Arrows
Knight Tesla Fireball Valkyrie
Knight
Firecracker Tesla Skeletons Arrows Fireball
Firecracker
Knight Valkyrie Skeletons Tesla
Tesla
Skeletons Knight Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Knight Tesla Valkyrie
Valkyrie
Firecracker Arrows Tesla Fireball
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Valkyrie
Skeletons Knight Firecracker Tesla Valkyrie
Tesla Skeletons Knight Valkyrie
Tesla Skeletons Knight Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie
Arrows Fireball Skeletons Firecracker Tesla Valkyrie
Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball Valkyrie Electro Giant
Tesla Skeletons
Knight Skeletons Firecracker Tesla Valkyrie
Valkyrie Skeletons Arrows Knight Firecracker Tesla Fireball Electro Giant
Arrows Tesla Firecracker Fireball
Tesla Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Arrows Firecracker Tesla
Knight Tesla
Tesla Fireball Electro Giant
Tesla Skeletons Arrows Knight Firecracker Fireball Valkyrie
Arrows Tesla Fireball Knight Firecracker Valkyrie
Arrows Valkyrie Knight Firecracker Tesla Fireball
Tesla
Valkyrie Arrows Knight Firecracker Tesla Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Tesla Fireball Electro Giant
Fireball Arrows Knight Firecracker Tesla Valkyrie
Skeletons Knight Valkyrie
Valkyrie Knight Tesla Fireball
Skeletons Knight Tesla Valkyrie
Arrows Firecracker Fireball Electro Giant Skeletons Tesla
Skeletons Knight Tesla Fireball Valkyrie
Knight Tesla Valkyrie
Skeletons Knight Firecracker Fireball Valkyrie
Skeletons Tesla
Knight Tesla Valkyrie
Arrows Fireball Valkyrie Electro Giant
Skeletons Knight Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie Electro Giant
Tesla Electro Giant Skeletons Knight Firecracker Fireball Valkyrie
Arrows Valkyrie Firecracker Tesla Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Electro Giant
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball Valkyrie
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie Electro Giant
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Electro Giant Fireball Valkyrie
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Giant
Firecracker Fireball Electro Giant
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant

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