My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Bowler Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Elixir Golem Electro Wizard
The Log
Skeletons Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Fireball
Elixir Golem Bowler Electro Wizard Inferno Dragon
Poison
Elixir Golem Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Bowler Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Elixir Golem Mini P.E.K.K.A Electro Wizard Inferno Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mini P.E.K.K.A Bowler Mega Knight
Elixir Golem
Arrows Mini P.E.K.K.A Bowler Inferno Dragon
Mini P.E.K.K.A
Arrows Elixir Golem Bowler Electro Wizard Mega Knight
Bowler
Arrows Elixir Golem Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 2 11

Skeletons
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Arrows
Mega Knight Mini P.E.K.K.A Bowler
Elixir Golem
Mini P.E.K.K.A
Electro Wizard Skeletons Arrows Bowler
Bowler
Skeletons Arrows Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Bowler Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A Bowler Mega Knight Skeletons Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Bowler Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Bowler Mega Knight
Arrows Bowler Skeletons Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows
Bowler Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Bowler Mega Knight
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Skeletons Electro Wizard
Bowler Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Bowler Electro Wizard
Arrows Mega Knight Bowler Electro Wizard
Arrows Bowler Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler Mega Knight Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Bowler Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Bowler Inferno Dragon Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Electro Wizard
Skeletons Mini P.E.K.K.A Bowler Inferno Dragon Mega Knight
Arrows Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Bowler Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Bowler
Mega Knight Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Skeletons
Bowler Mega Knight
Electro Wizard Skeletons Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Bowler Mega Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Electro Wizard
Arrows
Arrows
Arrows Bowler Mega Knight
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Arrows Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Bowler Mega Knight
Inferno Dragon
Arrows Bowler Electro Wizard
Arrows Bowler Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bowler
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Bowler
Electro Wizard
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Arrows Bowler
Arrows
Mega Knight
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard Mega Knight

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