My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Musketeer Skeleton Army Witch
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Witch
The Log
Fire Spirit Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Musketeer Skeleton Army Witch
Fireball
Musketeer Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Skeleton Army Musketeer Freeze Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Musketeer
Mirror
Mirror
Musketeer Skeleton Army Freeze Poison
Rage
Witch
Skeleton Army
Mirror
Freeze
Mirror Poison
Poison
Mirror Freeze
Witch
Rage

Defense Synergies 1 4

Fire Spirit
Musketeer
Mirror Skeleton Army
Mirror
Skeleton Army Musketeer Poison
Rage
Skeleton Army
Mirror Musketeer Freeze
Freeze
Skeleton Army
Poison
Mirror
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeleton Army Musketeer Witch
Skeleton Army Witch Fire Spirit Musketeer Freeze
Skeleton Army Witch Musketeer
Skeleton Army Poison
Skeleton Army Freeze Fire Spirit Musketeer
Musketeer Fire Spirit Freeze Poison Witch
Musketeer Poison
Witch Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer
Skeleton Army Poison Witch Musketeer Freeze
Musketeer Poison Witch
Skeleton Army Fire Spirit Musketeer Freeze Witch
Fire Spirit Skeleton Army Freeze Poison Witch
Skeleton Army
Skeleton Army Freeze
Musketeer Skeleton Army Poison Witch
Fire Spirit Musketeer Skeleton Army Witch
Freeze Poison Witch Fire Spirit Musketeer
Musketeer
Skeleton Army Fire Spirit Musketeer Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Poison Musketeer
Skeleton Army Musketeer Witch
Skeleton Army Musketeer
Musketeer Skeleton Army Witch
Fire Spirit Poison Musketeer Freeze Witch
Skeleton Army Musketeer Witch
Skeleton Army
Freeze Skeleton Army Poison Witch
Witch Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Poison
Skeleton Army Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Musketeer Freeze Poison
Poison Musketeer Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Freeze
Poison Musketeer
Poison
Musketeer Freeze Poison
Poison Fire Spirit
Poison Fire Spirit Musketeer Freeze Witch
Fire Spirit Musketeer Poison Witch
Poison Fire Spirit Freeze
Poison
Fire Spirit Musketeer Poison
Poison Musketeer
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer
Musketeer Freeze Poison
Musketeer Poison
Musketeer Poison Witch
Musketeer Poison
Freeze Poison
Fire Spirit Musketeer Poison
Fire Spirit Poison Witch
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Freeze Poison Fire Spirit Witch
Witch
Poison Musketeer Witch
Musketeer Poison Witch
Poison Musketeer
Poison Fire Spirit Musketeer Witch
Musketeer Freeze Poison Witch
Poison Musketeer
Freeze Poison
Poison
Fire Spirit Musketeer Skeleton Army Freeze Witch
Poison Fire Spirit Musketeer Witch
Freeze
Poison Musketeer
Musketeer Poison
Poison
Musketeer
Musketeer Freeze Poison Witch
Musketeer Poison Witch
Poison Musketeer Freeze Witch

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