My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Night Witch
Fireball
Elite Barbarians Wizard Skeleton Army Night Witch
Poison
Wizard Skeleton Army Night Witch
Lightning
Elite Barbarians Valkyrie Wizard Night Witch
Rocket
Elite Barbarians Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Valkyrie Freeze Night Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard The Log
Valkyrie
Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Wizard Night Witch
Skeleton Army
Freeze
The Log
Elite Barbarians
Night Witch
Rage

Defense Synergies 1 12

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Freeze The Log Night Witch
Wizard
Elite Barbarians Valkyrie Skeleton Army Freeze The Log
Rage
Skeleton Army
Wizard Freeze The Log
Freeze
Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Valkyrie Wizard Skeleton Army Night Witch
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Skeleton Army Valkyrie The Log Night Witch
Skeleton Army Elite Barbarians Valkyrie Freeze Night Witch
Elite Barbarians Skeleton Army Night Witch Valkyrie
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army Freeze The Log Valkyrie Night Witch
Wizard Freeze Night Witch
Valkyrie The Log
Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Wizard Freeze The Log Night Witch
Wizard Night Witch
Skeleton Army Night Witch Elite Barbarians Valkyrie Wizard Freeze The Log
Valkyrie Wizard Skeleton Army Freeze The Log Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Freeze The Log
Wizard Elite Barbarians Valkyrie Skeleton Army Night Witch
Elite Barbarians Valkyrie Wizard Skeleton Army The Log Night Witch
Valkyrie Wizard Freeze The Log
Elite Barbarians
Valkyrie Wizard Skeleton Army Elite Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Wizard The Log
Skeleton Army Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Elite Barbarians The Log Night Witch
Elite Barbarians Valkyrie Skeleton Army Night Witch
Wizard Freeze
Skeleton Army Elite Barbarians Valkyrie Night Witch
Elite Barbarians Valkyrie Skeleton Army
Freeze Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Valkyrie Wizard Night Witch
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Freeze The Log Night Witch
Valkyrie Elite Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log
The Log
Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Elite Barbarians Night Witch
Valkyrie Wizard The Log
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Freeze
Night Witch
Wizard The Log
Valkyrie Wizard The Log
The Log Night Witch
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Wizard Night Witch
Wizard Freeze
Elite Barbarians Night Witch
Wizard The Log Night Witch
Freeze
Wizard The Log
Skeleton Army Freeze Night Witch
Wizard
Freeze
The Log
Valkyrie Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians Freeze The Log
Freeze The Log

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