My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone Night Witch
Giant Snowball
Goblin Gang Skeleton Army Clone Night Witch
Zap
Goblin Gang Skeleton Army Clone Night Witch
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Clone Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Skeleton Army Clone Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Clone Night Witch
Fireball
Goblin Gang Wizard Skeleton Army Clone Night Witch
Poison
Goblin Gang Wizard Skeleton Army Clone Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Clone Mini P.E.K.K.A Night Witch Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Clone Golem
Mini P.E.K.K.A
Goblin Gang Wizard Lightning Golem
Wizard
Mini P.E.K.K.A Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch Goblin Gang
Lightning
Golem Mini P.E.K.K.A
Golem
Clone Lightning Night Witch Goblin Gang Mini P.E.K.K.A Wizard
Night Witch
Clone Golem

Defense Synergies 0 5

Goblin Gang
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard
Clone
Lightning
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Goblin Gang
Lightning Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Night Witch
Lightning Goblin Gang Wizard Night Witch
Lightning
Mini P.E.K.K.A Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Mini P.E.K.K.A Night Witch
Goblin Gang Skeleton Army Wizard Night Witch
Goblin Gang Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Goblin Gang Wizard Lightning
Wizard Skeleton Army Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A Lightning
Wizard Goblin Gang Mini P.E.K.K.A Skeleton Army Night Witch
Goblin Gang Wizard Skeleton Army Night Witch
Wizard
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard Lightning
Goblin Gang Skeleton Army Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Night Witch
Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Mini P.E.K.K.A Skeleton Army
Lightning Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army Lightning Goblin Gang Wizard Night Witch
Wizard Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Lightning Night Witch
Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Mini P.E.K.K.A Night Witch
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Mini P.E.K.K.A Wizard
Lightning Wizard
Lightning Night Witch
Lightning Wizard
Lightning
Lightning
Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard Night Witch
Lightning Wizard
Lightning Mini P.E.K.K.A Night Witch
Lightning Wizard Night Witch
Lightning
Wizard Lightning
Lightning Goblin Gang Skeleton Army Night Witch
Lightning Wizard
Lightning Goblin Gang Mini P.E.K.K.A Wizard
Wizard Lightning
Lightning
Goblin Gang Lightning
Lightning
Lightning

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