My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Lava Hound
Giant Snowball
Fire Spirit Bats Skeleton Army Balloon Lava Hound
Zap
Fire Spirit Bats Skeleton Army Balloon Lava Hound
Barbarian Barrel
Fire Spirit Knight Skeleton Army Magic Archer
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Bats Knight Skeleton Army Balloon Magic Archer Lava Hound
Fireball
Skeleton Army Balloon Magic Archer Lava Hound
Poison
Bats Skeleton Army Balloon Magic Archer Lava Hound
Lightning
Knight Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Skeleton Army Magic Archer Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Balloon
Bats
Knight Balloon Lava Hound Zap
Zap
Balloon Fire Spirit Bats Knight Magic Archer Lava Hound
Knight
Bats Balloon Fire Spirit Zap Magic Archer
Skeleton Army
Lava Hound
Balloon
Bats Zap Knight Lava Hound Fire Spirit Magic Archer
Magic Archer
Zap Knight Balloon Lava Hound
Lava Hound
Bats Balloon Zap Skeleton Army Magic Archer

Defense Synergies 3 7

Fire Spirit
Knight Zap
Bats
Knight Zap
Zap
Fire Spirit Bats Knight Skeleton Army Magic Archer
Knight
Fire Spirit Bats Magic Archer Zap Skeleton Army
Skeleton Army
Zap Knight Magic Archer
Balloon
Magic Archer
Knight Zap Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Skeleton Army Bats Zap Knight
Skeleton Army Fire Spirit Bats Knight
Skeleton Army Bats Knight
Skeleton Army
Skeleton Army Fire Spirit Bats Zap Magic Archer
Bats Fire Spirit Zap Magic Archer
Zap Magic Archer
Skeleton Army
Knight Skeleton Army Fire Spirit
Bats Skeleton Army Zap Knight Magic Archer
Bats Zap Magic Archer
Skeleton Army Fire Spirit Bats Zap Knight
Fire Spirit Skeleton Army Bats Zap Magic Archer
Skeleton Army Knight
Skeleton Army Zap
Bats Knight Skeleton Army
Fire Spirit Bats Zap Knight Skeleton Army Magic Archer
Zap Fire Spirit Bats Knight Magic Archer
Skeleton Army Fire Spirit Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Magic Archer
Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Knight
Knight Skeleton Army
Fire Spirit Bats Zap Magic Archer
Skeleton Army Bats Knight
Knight Skeleton Army
Zap Bats Knight Skeleton Army Magic Archer
Skeleton Army
Bats Knight
Skeleton Army Zap
Skeleton Army Knight
Skeleton Army Magic Archer
Skeleton Army Bats Zap Knight Magic Archer
Bats Zap Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight
Fire Spirit Zap Magic Archer
Fire Spirit Bats Zap Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Bats
Zap Knight Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Fire Spirit Zap Magic Archer
Fire Spirit Zap Magic Archer
Magic Archer
Zap
Zap Fire Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Bats Zap Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Fire Spirit Bats Skeleton Army Magic Archer
Fire Spirit Zap Magic Archer
Knight Magic Archer
Zap Magic Archer
Zap
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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