My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Fireball Valkyrie Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Fireball
Arrows Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Electro Wizard
Hog Rider
Arrows Fireball Valkyrie The Log Electro Wizard
Inferno Tower
Skeleton Army
The Log
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 4 12

Arrows
Fireball Valkyrie Inferno Tower
Fireball
The Log Arrows Valkyrie Inferno Tower Electro Wizard
Valkyrie
Arrows Fireball Inferno Tower The Log Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Arrows Fireball Valkyrie
Skeleton Army
Inferno Tower The Log Electro Wizard
The Log
Fireball Inferno Tower Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Valkyrie The Log Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Arrows Fireball Valkyrie Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Fireball
Arrows Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Fireball The Log
Arrows Inferno Tower Fireball Electro Wizard
Inferno Tower Skeleton Army Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Skeleton Army Arrows The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Fireball The Log Electro Wizard
Arrows Fireball Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Fireball Valkyrie Skeleton Army The Log Electro Wizard
Arrows Valkyrie The Log Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Valkyrie The Log
Skeleton Army Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Skeleton Army Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Fireball Electro Wizard
Skeleton Army Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Electro Wizard Fireball Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Arrows Fireball Valkyrie The Log Electro Wizard
Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Fireball Valkyrie The Log
Arrows Valkyrie Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Electro Wizard
Arrows Fireball Valkyrie The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log Electro Wizard
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Arrows Electro Wizard
Arrows The Log Fireball
Fireball Valkyrie Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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