My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Recruits Battle Ram
Giant Snowball
Skeletons Minions Royal Recruits Battle Ram
Zap
Skeletons Minions Battle Ram Goblin Giant
Barbarian Barrel
Skeletons Royal Recruits Battle Ram
The Log
Skeletons Royal Recruits Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Minions Royal Recruits
Royal Delivery
Skeletons Minions Royal Recruits Mini P.E.K.K.A Battle Ram
Fireball
Minions Battle Ram
Poison
Minions Royal Recruits
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Fireball Mini P.E.K.K.A Battle Ram Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Royal Recruits Mini P.E.K.K.A Battle Ram Goblin Giant
Royal Recruits
Minions Battle Ram
Fireball
Goblin Giant Battle Ram
Mini P.E.K.K.A
Minions Rage Goblin Giant
Battle Ram
Minions Royal Recruits Fireball
Rage
Minions Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fireball Minions Mini P.E.K.K.A Rage

Defense Synergies 1 5

Skeletons
Minions Mini P.E.K.K.A
Minions
Skeletons Royal Recruits Goblin Giant
Royal Recruits
Minions
Fireball
Goblin Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Fireball
Battle Ram
Rage
Goblin Giant
Fireball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Goblin Giant
Mini P.E.K.K.A Skeletons Minions Royal Recruits
Mini P.E.K.K.A Skeletons Minions Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeletons Minions
Royal Recruits Fireball Mini P.E.K.K.A
Fireball Skeletons Minions
Minions Fireball
Royal Recruits Fireball Goblin Giant
Mini P.E.K.K.A Skeletons Minions Royal Recruits
Skeletons Royal Recruits Mini P.E.K.K.A
Minions Skeletons Royal Recruits Fireball Goblin Giant
Minions Fireball
Royal Recruits Mini P.E.K.K.A Skeletons Minions Fireball
Fireball Minions Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Fireball Mini P.E.K.K.A
Skeletons Minions Royal Recruits Fireball Mini P.E.K.K.A
Fireball Minions Royal Recruits
Minions Royal Recruits Fireball
Mini P.E.K.K.A Royal Recruits
Royal Recruits Minions Fireball Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons Fireball
Fireball Mini P.E.K.K.A
Royal Recruits Skeletons Minions Mini P.E.K.K.A Goblin Giant
Royal Recruits Mini P.E.K.K.A Fireball Goblin Giant
Royal Recruits Skeletons Mini P.E.K.K.A Goblin Giant
Fireball Skeletons Minions Goblin Giant
Royal Recruits Mini P.E.K.K.A Skeletons Minions Fireball Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Skeletons Minions Fireball Mini P.E.K.K.A
Royal Recruits Skeletons Goblin Giant
Minions Royal Recruits Mini P.E.K.K.A
Royal Recruits Fireball Goblin Giant
Royal Recruits Mini P.E.K.K.A Skeletons Fireball Goblin Giant
Royal Recruits Fireball
Royal Recruits Skeletons Minions Fireball Mini P.E.K.K.A Goblin Giant
Minions Royal Recruits Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball Goblin Giant
Royal Recruits Fireball
Fireball
Fireball Minions Goblin Giant
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A
Royal Recruits Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Minions Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Minions Royal Recruits Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Royal Recruits
Minions Royal Recruits Fireball
Fireball
Royal Recruits Fireball Goblin Giant

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