My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Mega Minion Royal Hogs Miner
Zap
Royal Hogs
Barbarian Barrel
Ice Spirit Royal Hogs Electro Wizard Magic Archer
The Log
Ice Spirit Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Royal Hogs
Royal Delivery
Ice Spirit Mega Minion Royal Hogs Miner Electro Wizard Magic Archer
Fireball
Mega Minion Royal Hogs Electro Wizard Magic Archer
Poison
Mega Minion Royal Hogs Electro Wizard Magic Archer
Lightning
Mega Minion Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Miner Electro Wizard Magic Archer Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Mega Minion Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Hogs Mega Minion Miner
Zap
Ice Spirit Mega Minion Miner Electro Wizard Royal Hogs Magic Archer
Mega Minion
Zap Ice Spirit Miner
Royal Hogs
Ice Spirit Zap Lightning Electro Wizard Magic Archer
Lightning
Royal Hogs
Miner
Zap Ice Spirit Mega Minion Electro Wizard Magic Archer
Electro Wizard
Zap Royal Hogs Miner Magic Archer
Magic Archer
Zap Royal Hogs Miner Electro Wizard

Defense Synergies 3 9

Ice Spirit
Zap Mega Minion Miner Electro Wizard Magic Archer
Zap
Ice Spirit Mega Minion Electro Wizard Miner Magic Archer
Mega Minion
Zap Ice Spirit Miner Electro Wizard
Royal Hogs
Lightning
Miner
Ice Spirit Zap Mega Minion
Electro Wizard
Zap Ice Spirit Mega Minion Magic Archer
Magic Archer
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Electro Wizard Magic Archer
Ice Spirit Zap Mega Minion Electro Wizard
Mega Minion Lightning Electro Wizard
Mega Minion Electro Wizard
Lightning
Zap Mega Minion Electro Wizard Magic Archer
Mega Minion Lightning Electro Wizard Ice Spirit Zap Magic Archer
Lightning Zap Electro Wizard Magic Archer
Ice Spirit Miner Electro Wizard
Electro Wizard Zap Mega Minion Magic Archer
Mega Minion Zap Electro Wizard Magic Archer
Ice Spirit Zap Lightning Electro Wizard
Ice Spirit Zap Mega Minion Electro Wizard Magic Archer
Electro Wizard
Ice Spirit Zap Lightning Electro Wizard
Electro Wizard
Ice Spirit Zap Mega Minion Electro Wizard Magic Archer
Zap Ice Spirit Mega Minion Electro Wizard Magic Archer
Electro Wizard
Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Mega Minion Lightning Miner Magic Archer
Ice Spirit Zap Lightning Electro Wizard
Lightning Zap Electro Wizard
Ice Spirit Zap Electro Wizard Magic Archer
Mega Minion Lightning Electro Wizard
Zap Lightning Electro Wizard Ice Spirit Mega Minion Magic Archer
Mega Minion
Mega Minion
Lightning Zap Electro Wizard
Lightning
Magic Archer
Electro Wizard Ice Spirit Zap Mega Minion Lightning Magic Archer
Zap Mega Minion Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Zap Miner Electro Wizard Magic Archer
Lightning Miner Magic Archer
Lightning
Zap Magic Archer
Ice Spirit Zap Mega Minion Magic Archer
Magic Archer
Ice Spirit Zap Lightning Magic Archer
Miner Zap Lightning
Lightning Electro Wizard
Lightning Miner Zap Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Miner Magic Archer
Lightning Magic Archer
Lightning Zap Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap Mega Minion Electro Wizard Magic Archer
Lightning Zap Miner Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap
Zap Ice Spirit Magic Archer
Mega Minion
Miner Zap Lightning Electro Wizard Magic Archer
Lightning Zap Miner Magic Archer
Lightning Miner Zap Magic Archer
Lightning Zap Electro Wizard Magic Archer
Zap Lightning Electro Wizard Ice Spirit Mega Minion
Lightning Mega Minion
Lightning Zap Miner Magic Archer
Zap Lightning Ice Spirit Electro Wizard Magic Archer
Lightning Magic Archer
Zap Lightning Electro Wizard Ice Spirit Magic Archer
Lightning Zap Mega Minion Electro Wizard Magic Archer
Lightning Miner Mega Minion Electro Wizard Magic Archer
Zap Lightning Magic Archer
Lightning Zap
Mega Minion
Zap Ice Spirit Lightning Electro Wizard Magic Archer
Zap Lightning Electro Wizard Magic Archer
Lightning Zap Miner Electro Wizard Magic Archer

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