My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon Skeleton King
Giant Snowball
Inferno Dragon Skeleton King
Zap
Royal Giant Inferno Dragon Skeleton King
Barbarian Barrel
Electro Wizard Skeleton King
The Log
Royal Giant Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Electro Wizard Inferno Dragon Skeleton King
Fireball
Electro Wizard Inferno Dragon Skeleton King
Poison
Electro Wizard Skeleton King
Lightning
Electro Wizard Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Delivery Earthquake Electro Wizard Inferno Dragon Skeleton King Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Delivery Earthquake Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Giant
Earthquake Lightning The Log Electro Wizard Skeleton King
Earthquake
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Earthquake
Electro Wizard
Royal Giant
Inferno Dragon
Skeleton King
Royal Giant

Defense Synergies 1 9

Royal Delivery
Electro Wizard Earthquake The Log Inferno Dragon
Royal Giant
Earthquake
Royal Delivery The Log
Lightning
The Log
The Log
Royal Delivery Earthquake Lightning Electro Wizard Inferno Dragon
Electro Wizard
Royal Delivery The Log Inferno Dragon
Inferno Dragon
Royal Delivery The Log Electro Wizard Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning The Log Electro Wizard
Inferno Dragon Royal Delivery The Log Electro Wizard
Royal Delivery Lightning Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Skeleton King
Lightning Royal Delivery Earthquake The Log
Royal Delivery The Log Earthquake Electro Wizard
Lightning Electro Wizard Inferno Dragon Royal Delivery
Earthquake Lightning The Log Electro Wizard
Inferno Dragon Skeleton King
Royal Delivery Electro Wizard
Electro Wizard Royal Delivery Earthquake The Log Skeleton King
Inferno Dragon Royal Delivery Electro Wizard
Royal Delivery Earthquake Lightning The Log Electro Wizard
Royal Delivery Earthquake The Log Electro Wizard Skeleton King
Inferno Dragon Electro Wizard Skeleton King
Royal Delivery Lightning The Log Electro Wizard Inferno Dragon
Royal Delivery Electro Wizard
Royal Delivery The Log Electro Wizard
Royal Delivery Earthquake The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Delivery Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Lightning The Log Inferno Dragon
Royal Delivery Lightning The Log Electro Wizard
Lightning Royal Delivery The Log Electro Wizard
Royal Delivery Inferno Dragon
Royal Delivery Electro Wizard
Royal Delivery Lightning Electro Wizard
Royal Delivery Inferno Dragon
Royal Delivery Lightning Electro Wizard The Log Inferno Dragon
Royal Delivery Inferno Dragon
Inferno Dragon
Lightning Royal Delivery The Log Electro Wizard
Royal Delivery Lightning Skeleton King
Electro Wizard Royal Delivery Lightning The Log Inferno Dragon Skeleton King
Royal Delivery Earthquake The Log Electro Wizard Inferno Dragon Skeleton King
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning The Log
The Log Electro Wizard
Earthquake Lightning The Log
Earthquake Lightning The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log Lightning
The Log Lightning
Lightning Electro Wizard
Lightning Earthquake The Log Electro Wizard
Lightning
Earthquake Lightning The Log
Earthquake Lightning
Earthquake Lightning The Log
Earthquake Lightning The Log
Earthquake Lightning The Log
Lightning Earthquake
Lightning
Lightning Earthquake The Log Electro Wizard
Lightning Earthquake The Log
Lightning Earthquake The Log
Lightning
Lightning The Log
Earthquake Lightning The Log
Earthquake The Log
Inferno Dragon
The Log Earthquake Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Earthquake The Log
Lightning Electro Wizard
Earthquake Lightning The Log
Earthquake Lightning Electro Wizard
Lightning Electro Wizard
The Log
Lightning Electro Wizard
The Log Earthquake Lightning Skeleton King
Lightning
Lightning The Log Electro Wizard Skeleton King
Lightning Electro Wizard
Lightning The Log Electro Wizard

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