My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Poison Giant Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit The Log Poison Giant

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant
Elite Barbarians
Fire Spirit Wizard The Log
Giant
Poison Fire Spirit Wizard Rocket The Log
Inferno Tower
Wizard
Elite Barbarians Giant
Rocket
Giant
Poison
Giant The Log
The Log
Elite Barbarians Giant Poison

Defense Synergies 1 8

Fire Spirit
Inferno Tower The Log
Elite Barbarians
Wizard The Log
Giant
Inferno Tower
The Log Fire Spirit Poison
Wizard
Elite Barbarians The Log
Rocket
The Log
Poison
Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Elite Barbarians Wizard Rocket Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower The Log
Inferno Tower Rocket Fire Spirit Elite Barbarians
Elite Barbarians Inferno Tower
Elite Barbarians Rocket Poison The Log
The Log Fire Spirit
Inferno Tower Rocket Fire Spirit Wizard Poison
Rocket Inferno Tower Poison The Log
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Inferno Tower
Poison Wizard The Log
Inferno Tower Wizard Poison
Inferno Tower Fire Spirit Elite Barbarians Wizard Rocket The Log
Fire Spirit Wizard Rocket Poison The Log
Elite Barbarians Inferno Tower
Inferno Tower Rocket Elite Barbarians The Log
Wizard Elite Barbarians Inferno Tower Poison
Fire Spirit Elite Barbarians Wizard The Log
Wizard Poison The Log Fire Spirit
Elite Barbarians Inferno Tower
Wizard Fire Spirit Elite Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower
Poison Elite Barbarians Wizard Rocket The Log
Elite Barbarians Inferno Tower Rocket The Log
Rocket Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Fire Spirit Wizard Rocket Poison
Rocket Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Rocket Elite Barbarians Inferno Tower Poison The Log
Inferno Tower
Elite Barbarians Inferno Tower
Rocket Elite Barbarians Poison The Log
Elite Barbarians Rocket Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Rocket Poison The Log
Poison Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Wizard Rocket Poison Fire Spirit The Log
Wizard Poison Fire Spirit Rocket
Fire Spirit Wizard Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Rocket Fire Spirit Elite Barbarians Poison
Rocket Poison Wizard The Log
Poison Fire Spirit Wizard Rocket
Rocket Poison Fire Spirit Elite Barbarians The Log
Rocket Poison
Elite Barbarians Poison The Log
Rocket Wizard Poison The Log
Wizard Rocket Poison The Log
Rocket Poison
Rocket
Rocket Fire Spirit Wizard Poison The Log
Rocket Fire Spirit Wizard Poison The Log
Rocket Poison The Log
Rocket Wizard Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Wizard Poison The Log
Rocket Poison The Log
Elite Barbarians Poison Fire Spirit Wizard
Rocket Wizard Poison
Elite Barbarians
Poison Wizard Rocket The Log
Rocket Poison
Rocket Wizard Poison The Log
Fire Spirit Rocket
Rocket Poison Fire Spirit Wizard
The Log
Poison Wizard Rocket
The Log Wizard Poison
Rocket Poison
Elite Barbarians
Elite Barbarians Rocket Poison The Log
Rocket Poison
Poison Rocket The Log

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