My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Heal Spirit Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Heal Spirit Musketeer Dark Prince Royal Ghost
The Log
Fire Spirit Elite Barbarians Heal Spirit Musketeer Dark Prince
Earthquake
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Elite Barbarians Heal Spirit Musketeer Dark Prince Royal Ghost
Fireball
Elite Barbarians Musketeer
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Dark Prince
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Dark Prince Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Rocket Dark Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Royal Ghost Musketeer Dark Prince Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Heal Spirit Royal Ghost Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Dark Prince
Elite Barbarians
Heal Spirit Fire Spirit Royal Ghost Mega Knight
Heal Spirit
Elite Barbarians Musketeer Dark Prince Mega Knight
Musketeer
Heal Spirit Dark Prince Royal Ghost Mega Knight
Rocket
Dark Prince
Fire Spirit Heal Spirit Musketeer Royal Ghost
Royal Ghost
Elite Barbarians Musketeer Dark Prince Mega Knight
Mega Knight
Elite Barbarians Heal Spirit Musketeer Royal Ghost

Defense Synergies 1 6

Fire Spirit
Elite Barbarians
Dark Prince Mega Knight
Heal Spirit
Musketeer
Dark Prince Royal Ghost Mega Knight
Rocket
Dark Prince
Elite Barbarians Musketeer Royal Ghost
Royal Ghost
Musketeer Dark Prince Mega Knight
Mega Knight
Elite Barbarians Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Elite Barbarians Musketeer Dark Prince Mega Knight
Rocket Mega Knight Fire Spirit Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer Dark Prince Mega Knight
Elite Barbarians Rocket Dark Prince Mega Knight
Fire Spirit Musketeer Dark Prince Royal Ghost Mega Knight
Musketeer Rocket Fire Spirit
Rocket Musketeer Mega Knight
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Dark Prince Royal Ghost Mega Knight
Musketeer Dark Prince Royal Ghost Mega Knight
Musketeer
Mega Knight Fire Spirit Elite Barbarians Musketeer Rocket Dark Prince
Fire Spirit Rocket Mega Knight Dark Prince Royal Ghost
Elite Barbarians Mega Knight
Rocket Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Musketeer Dark Prince
Fire Spirit Mega Knight Elite Barbarians Musketeer Dark Prince Royal Ghost
Fire Spirit Musketeer Dark Prince Royal Ghost Mega Knight
Elite Barbarians Musketeer
Dark Prince Royal Ghost Mega Knight Fire Spirit Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince Royal Ghost
Elite Barbarians Musketeer Rocket Royal Ghost Mega Knight
Mega Knight Elite Barbarians Musketeer Rocket Dark Prince
Rocket Dark Prince Mega Knight Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Mega Knight
Fire Spirit Rocket Musketeer
Rocket Dark Prince Elite Barbarians Musketeer
Mega Knight Elite Barbarians Dark Prince
Rocket Mega Knight Elite Barbarians Dark Prince
Musketeer
Mega Knight Elite Barbarians Musketeer Dark Prince
Rocket Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Mega Knight
Musketeer Mega Knight
Elite Barbarians Musketeer Rocket Dark Prince
Mega Knight Elite Barbarians Musketeer Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Royal Ghost
Musketeer Royal Ghost
Rocket
Musketeer Rocket Dark Prince
Rocket Fire Spirit Dark Prince Mega Knight
Fire Spirit Musketeer Rocket
Fire Spirit Musketeer
Fire Spirit
Rocket Fire Spirit Elite Barbarians Musketeer
Rocket Musketeer Dark Prince
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Elite Barbarians Musketeer
Musketeer Rocket
Elite Barbarians Musketeer
Rocket Musketeer
Musketeer Rocket Mega Knight
Rocket
Rocket
Rocket Fire Spirit Musketeer Dark Prince Mega Knight
Rocket Fire Spirit Mega Knight
Rocket Musketeer Mega Knight
Rocket
Rocket Musketeer
Rocket Musketeer
Fire Spirit Dark Prince Mega Knight
Musketeer Royal Ghost
Musketeer Mega Knight
Rocket Musketeer
Elite Barbarians Fire Spirit Musketeer
Rocket Musketeer
Elite Barbarians
Musketeer Rocket Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Musketeer Rocket Dark Prince
Rocket Fire Spirit Musketeer
Musketeer Rocket Dark Prince Mega Knight
Musketeer
Rocket
Elite Barbarians Musketeer Dark Prince Mega Knight
Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Dark Prince Royal Ghost Mega Knight

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