My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Dark Prince Bandit
Giant Snowball
Goblin Gang Barbarians Minion Horde
Zap
Goblin Gang Minion Horde Dark Prince Bandit
Barbarian Barrel
Goblin Gang Barbarians Wizard Dark Prince Bandit
The Log
Goblin Gang Barbarians Dark Prince Bandit
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Dark Prince Bandit
Fireball
Goblin Gang Barbarians Minion Horde Wizard Bandit
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard Dark Prince Bandit
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Dark Prince Barbarians Minion Horde Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Dark Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Dark Prince Bandit
Goblin Gang
Dark Prince Bandit
Barbarians
Minion Horde
Zap Dark Prince
Wizard
Dark Prince Bandit
Rocket
Dark Prince
Zap Goblin Gang Minion Horde Wizard Bandit
Bandit
Zap Goblin Gang Wizard Dark Prince

Defense Synergies 0 12

Zap
Goblin Gang Barbarians Minion Horde Dark Prince Bandit
Goblin Gang
Zap Barbarians Dark Prince Bandit
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Wizard
Dark Prince Bandit
Rocket
Dark Prince
Zap Goblin Gang Wizard Bandit
Bandit
Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Wizard
Barbarians Minion Horde Zap Goblin Gang Dark Prince Bandit
Goblin Gang Barbarians Minion Horde Rocket Dark Prince Bandit
Barbarians Minion Horde Goblin Gang Dark Prince Bandit
Barbarians Rocket Dark Prince
Goblin Gang Zap Dark Prince Bandit
Minion Horde Rocket Zap Goblin Gang Wizard
Rocket Zap Barbarians Bandit
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde Dark Prince Bandit
Goblin Gang Barbarians Minion Horde Zap Wizard Dark Prince Bandit
Minion Horde Zap Goblin Gang Wizard
Barbarians Minion Horde Zap Goblin Gang Wizard Rocket Dark Prince Bandit
Wizard Rocket Zap Goblin Gang Barbarians Minion Horde Dark Prince
Barbarians Goblin Gang Minion Horde Bandit
Barbarians Minion Horde Rocket Zap Goblin Gang Bandit
Barbarians Minion Horde Wizard Goblin Gang Dark Prince
Zap Goblin Gang Barbarians Minion Horde Wizard Dark Prince Bandit
Zap Wizard Barbarians Dark Prince Bandit
Barbarians
Goblin Gang Wizard Dark Prince Barbarians Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Dark Prince Bandit
Bandit Zap Goblin Gang Wizard Rocket
Goblin Gang Barbarians Bandit Zap Minion Horde Rocket Dark Prince
Goblin Gang Rocket Dark Prince Zap Barbarians Minion Horde Bandit
Barbarians Goblin Gang Minion Horde Dark Prince Bandit
Wizard Rocket Zap Goblin Gang Minion Horde
Goblin Gang Rocket Dark Prince Barbarians Minion Horde Bandit
Barbarians Minion Horde Dark Prince
Zap Minion Horde Rocket Barbarians Dark Prince Bandit
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Dark Prince
Rocket Zap Barbarians Dark Prince
Barbarians Rocket Dark Prince Goblin Gang Minion Horde Wizard Bandit
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Zap Minion Horde Rocket Dark Prince
Zap Barbarians Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Bandit
Zap Bandit
Rocket Minion Horde Bandit
Barbarians Rocket Dark Prince
Wizard Rocket Zap Minion Horde Dark Prince
Wizard Zap Minion Horde Rocket
Minion Horde Wizard
Zap Wizard
Zap Wizard Bandit
Rocket Goblin Gang Minion Horde
Rocket Zap Minion Horde Wizard Dark Prince Bandit
Zap Wizard Rocket
Rocket Bandit
Minion Horde Rocket Bandit
Zap
Rocket Zap Minion Horde Wizard Bandit
Minion Horde Wizard Rocket Bandit
Rocket
Minion Horde Rocket
Rocket Zap Wizard Dark Prince Bandit
Rocket Zap Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Zap Barbarians Minion Horde
Zap Wizard Dark Prince
Minion Horde
Zap Wizard Bandit
Zap Wizard Bandit
Rocket Zap Bandit
Zap Minion Horde Wizard
Zap Rocket Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Rocket Bandit
Zap Rocket Minion Horde
Minion Horde
Rocket Wizard
Zap Minion Horde Goblin Gang Barbarians Rocket Dark Prince Bandit
Rocket Zap Wizard
Goblin Gang Minion Horde Wizard Rocket Dark Prince
Zap Wizard
Rocket Zap
Minion Horde Dark Prince
Zap Goblin Gang Minion Horde Rocket
Zap Rocket
Zap Rocket Dark Prince Bandit

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