My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Fire Spirit Bats Goblin Gang
Zap
Fire Spirit Bats Goblin Gang Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Dark Prince Magic Archer
The Log
Fire Spirit Goblin Gang Elite Barbarians Dark Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Dark Prince Magic Archer
Fireball
Goblin Gang Elite Barbarians Magic Archer
Poison
Bats Goblin Gang Magic Archer
Lightning
Elite Barbarians Dark Prince Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Dark Prince Magic Archer Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Dark Prince
Bats
Zap Elite Barbarians Dark Prince
Zap
Elite Barbarians Fire Spirit Bats Dark Prince Magic Archer
Goblin Gang
Dark Prince
Elite Barbarians
Zap Fire Spirit Bats
Rocket
Dark Prince
Fire Spirit Bats Zap Goblin Gang Magic Archer
Magic Archer
Zap Dark Prince

Defense Synergies 1 10

Fire Spirit
Zap
Bats
Zap Dark Prince
Zap
Fire Spirit Bats Goblin Gang Elite Barbarians Dark Prince Magic Archer
Goblin Gang
Zap Dark Prince Magic Archer
Elite Barbarians
Dark Prince Zap
Rocket
Dark Prince
Elite Barbarians Bats Zap Goblin Gang Magic Archer
Magic Archer
Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Elite Barbarians Bats Zap Goblin Gang Dark Prince
Goblin Gang Rocket Fire Spirit Bats Elite Barbarians Dark Prince
Elite Barbarians Bats Goblin Gang Dark Prince
Elite Barbarians Rocket Dark Prince
Goblin Gang Fire Spirit Bats Zap Dark Prince Magic Archer
Bats Rocket Fire Spirit Zap Goblin Gang Magic Archer
Rocket Zap Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Dark Prince
Bats Goblin Gang Zap Dark Prince Magic Archer
Bats Zap Goblin Gang Magic Archer
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Rocket Dark Prince
Fire Spirit Rocket Bats Zap Goblin Gang Dark Prince Magic Archer
Elite Barbarians Goblin Gang
Rocket Zap Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians Dark Prince
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Dark Prince Magic Archer
Zap Fire Spirit Bats Dark Prince Magic Archer
Elite Barbarians
Goblin Gang Dark Prince Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians Rocket Magic Archer
Goblin Gang Bats Zap Elite Barbarians Rocket Dark Prince
Goblin Gang Rocket Dark Prince Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Fire Spirit Rocket Bats Zap Goblin Gang Magic Archer
Goblin Gang Rocket Dark Prince Bats Elite Barbarians
Elite Barbarians Dark Prince
Zap Rocket Bats Elite Barbarians Dark Prince Magic Archer
Goblin Gang
Bats Elite Barbarians Dark Prince
Rocket Zap Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Goblin Gang
Magic Archer
Goblin Gang Elite Barbarians Bats Zap Rocket Dark Prince Magic Archer
Bats Zap Elite Barbarians Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Zap Magic Archer
Rocket Magic Archer
Rocket Dark Prince
Rocket Fire Spirit Zap Dark Prince Magic Archer
Fire Spirit Bats Zap Rocket Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Magic Archer
Zap
Rocket Fire Spirit Bats Goblin Gang Elite Barbarians
Rocket Zap Dark Prince Magic Archer
Fire Spirit Zap Rocket Magic Archer
Rocket Fire Spirit Elite Barbarians Magic Archer
Rocket Magic Archer
Zap Elite Barbarians Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Zap Dark Prince Magic Archer
Rocket Fire Spirit Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Dark Prince Magic Archer
Zap Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Elite Barbarians Fire Spirit Bats Zap Magic Archer
Zap Rocket Bats
Elite Barbarians
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Zap Fire Spirit Bats Goblin Gang Rocket Dark Prince Magic Archer
Rocket Fire Spirit Zap Magic Archer
Goblin Gang Rocket Dark Prince Magic Archer
Zap Magic Archer
Rocket Zap
Elite Barbarians Dark Prince
Zap Bats Goblin Gang Elite Barbarians Rocket Magic Archer
Bats Zap Rocket Magic Archer
Zap Rocket Dark Prince Magic Archer

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