My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Musketeer
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Elite Barbarians Musketeer Inferno Tower
The Log
Royal Giant Elite Barbarians Musketeer
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Musketeer Bowler
Fireball
Elite Barbarians Musketeer Inferno Tower Bowler
Poison
Musketeer Inferno Tower
Lightning
Elite Barbarians Musketeer Inferno Tower Bowler
Rocket
Elite Barbarians Musketeer Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Inferno Tower Bowler Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Musketeer Inferno Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Giant Musketeer Bowler
Arrows
Zap Royal Giant Elite Barbarians Bowler
Royal Giant
Arrows Zap Elite Barbarians Musketeer Rocket Bowler
Elite Barbarians
Zap Arrows Royal Giant
Musketeer
Zap Royal Giant Bowler
Inferno Tower
Rocket
Royal Giant
Bowler
Zap Arrows Royal Giant Musketeer

Defense Synergies 0 9

Zap
Arrows Elite Barbarians Musketeer Inferno Tower Bowler
Arrows
Zap Inferno Tower Bowler
Royal Giant
Elite Barbarians
Zap
Musketeer
Zap Inferno Tower Bowler
Inferno Tower
Zap Arrows Musketeer
Rocket
Bowler
Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Musketeer Inferno Tower
Elite Barbarians Inferno Tower Zap Musketeer
Inferno Tower Rocket Bowler Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Musketeer Bowler
Arrows Elite Barbarians Rocket Bowler
Arrows Bowler Zap Musketeer
Musketeer Inferno Tower Rocket Zap Arrows
Rocket Bowler Zap Arrows Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer
Elite Barbarians Musketeer Inferno Tower Bowler
Zap Arrows Musketeer Bowler
Arrows Musketeer Inferno Tower Zap
Inferno Tower Bowler Zap Elite Barbarians Musketeer Rocket
Rocket Bowler Zap Arrows
Elite Barbarians Inferno Tower
Inferno Tower Rocket Zap Elite Barbarians Bowler
Arrows Elite Barbarians Musketeer Inferno Tower Bowler
Arrows Zap Elite Barbarians Musketeer Bowler
Zap Arrows Musketeer Bowler
Elite Barbarians Musketeer Inferno Tower
Bowler Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Bowler
Zap Arrows Elite Barbarians Musketeer Rocket Bowler
Zap Elite Barbarians Musketeer Inferno Tower Rocket Bowler
Rocket Bowler Zap Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Bowler
Arrows Rocket Zap Musketeer
Rocket Elite Barbarians Musketeer Inferno Tower Bowler
Inferno Tower Elite Barbarians
Zap Rocket Elite Barbarians Inferno Tower
Inferno Tower Musketeer
Elite Barbarians Musketeer Inferno Tower Bowler
Rocket Zap Arrows Elite Barbarians Bowler
Elite Barbarians Rocket Bowler Inferno Tower
Musketeer Bowler
Elite Barbarians Inferno Tower Zap Musketeer Rocket Bowler
Arrows Bowler Zap Elite Barbarians Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Zap Musketeer Bowler
Rocket Arrows
Arrows Musketeer Rocket
Rocket Zap Arrows Bowler
Arrows Zap Musketeer Rocket
Arrows Musketeer Bowler
Arrows Zap Bowler
Arrows Zap
Rocket Elite Barbarians Musketeer Bowler
Rocket Zap Arrows Musketeer Bowler
Zap Arrows Musketeer Rocket
Rocket Elite Barbarians Musketeer Bowler
Arrows Musketeer Rocket
Zap Arrows Elite Barbarians Musketeer
Rocket Zap Arrows Musketeer Bowler
Arrows Musketeer Rocket Bowler
Arrows Rocket
Rocket
Rocket Zap Arrows Musketeer Bowler
Rocket Zap Arrows Bowler
Rocket Musketeer Bowler
Rocket Arrows
Rocket Musketeer Bowler
Rocket Zap Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer Bowler
Zap Arrows Musketeer Bowler
Rocket Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer
Zap Rocket Musketeer
Elite Barbarians Bowler
Zap Arrows Musketeer Rocket
Zap Rocket Arrows
Rocket Arrows Bowler
Zap Musketeer Rocket
Rocket Zap Arrows Musketeer
Arrows
Musketeer Rocket Bowler
Arrows Zap Musketeer Bowler
Rocket Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Rocket Bowler
Zap Musketeer Rocket
Zap Musketeer Rocket Bowler

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