My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Mega Minion Goblin Cage Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Mega Minion Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Ice Spirit Rascals Goblin Cage Wizard Royal Hogs Barbarian Hut
The Log
Ice Spirit Rascals Goblin Cage Royal Hogs Barbarian Hut
Earthquake
Goblin Cage Royal Hogs Barbarian Hut
Arrows
Ice Spirit Rascals Royal Hogs
Royal Delivery
Ice Spirit Rascals Mega Minion Goblin Cage Wizard Royal Hogs
Fireball
Rascals Mega Minion Goblin Cage Wizard Royal Hogs Barbarian Hut
Poison
Rascals Mega Minion Goblin Cage Wizard Royal Hogs Barbarian Hut
Lightning
Mega Minion Goblin Cage Wizard Barbarian Hut
Rocket
Rascals Wizard Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Mega Minion Fireball Goblin Cage Rascals Wizard Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Mega Minion Fireball Goblin Cage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Royal Hogs Rascals Mega Minion Barbarian Hut
Rascals
Ice Spirit Mega Minion Barbarian Hut
Mega Minion
Ice Spirit Rascals Fireball
Fireball
Mega Minion Royal Hogs
Goblin Cage
Ice Spirit Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Ice Spirit Fireball Goblin Cage Wizard Barbarian Hut
Barbarian Hut
Ice Spirit Rascals Royal Hogs

Defense Synergies 1 10

Ice Spirit
Goblin Cage Rascals Mega Minion Fireball Wizard
Rascals
Ice Spirit
Mega Minion
Ice Spirit Goblin Cage Wizard Barbarian Hut
Fireball
Ice Spirit Goblin Cage Barbarian Hut
Goblin Cage
Ice Spirit Mega Minion Fireball Wizard
Wizard
Ice Spirit Mega Minion Goblin Cage
Royal Hogs
Barbarian Hut
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Fireball Goblin Cage Wizard
Barbarian Hut Ice Spirit Rascals Mega Minion Goblin Cage
Goblin Cage Barbarian Hut Rascals Mega Minion
Goblin Cage Barbarian Hut Rascals Mega Minion
Fireball Goblin Cage
Fireball Rascals Mega Minion
Mega Minion Ice Spirit Rascals Fireball Goblin Cage Wizard Barbarian Hut
Barbarian Hut Rascals Fireball Goblin Cage
Barbarian Hut Rascals Goblin Cage
Ice Spirit Rascals
Rascals Mega Minion Fireball Wizard
Mega Minion Rascals Fireball Wizard Barbarian Hut
Goblin Cage Barbarian Hut Ice Spirit Rascals Fireball Wizard
Fireball Wizard Barbarian Hut Ice Spirit Rascals Mega Minion Goblin Cage
Barbarian Hut Rascals Goblin Cage
Barbarian Hut Ice Spirit Rascals Fireball Goblin Cage
Wizard Barbarian Hut Rascals Fireball Goblin Cage
Ice Spirit Fireball Goblin Cage Rascals Mega Minion Wizard Barbarian Hut
Goblin Cage Wizard Ice Spirit Rascals Mega Minion Fireball Barbarian Hut
Barbarian Hut Goblin Cage
Rascals Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Fireball Goblin Cage
Fireball Mega Minion Wizard
Ice Spirit Rascals Goblin Cage Barbarian Hut
Rascals Fireball Goblin Cage Barbarian Hut
Barbarian Hut Rascals Goblin Cage
Fireball Wizard Ice Spirit Rascals
Rascals Mega Minion Fireball Goblin Cage Barbarian Hut
Rascals Goblin Cage Barbarian Hut
Goblin Cage Ice Spirit Mega Minion Fireball Barbarian Hut
Mega Minion Goblin Cage Barbarian Hut
Rascals Mega Minion Goblin Cage
Fireball Goblin Cage
Rascals Fireball Goblin Cage Wizard Barbarian Hut
Wizard Rascals Fireball Goblin Cage Barbarian Hut
Rascals Ice Spirit Mega Minion Fireball Goblin Cage Barbarian Hut
Rascals Mega Minion Fireball Goblin Cage Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Hut
Fireball
Fireball Barbarian Hut
Rascals Fireball Barbarian Hut
Fireball Wizard
Fireball Wizard Ice Spirit Mega Minion
Wizard
Fireball Ice Spirit Wizard Barbarian Hut
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Mega Minion Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Barbarian Hut
Ice Spirit Fireball Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Fireball Barbarian Hut
Fireball Mega Minion Wizard
Fireball
Fireball Rascals Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Ice Spirit Rascals Fireball
Fireball
Fireball

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