My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Flying Machine Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Flying Machine Skeleton Army Baby Dragon
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Rascals Elite Barbarians Musketeer Skeleton Army
The Log
Rascals Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Rascals Flying Machine Skeleton Army
Royal Delivery
Rascals Elite Barbarians Musketeer Flying Machine Skeleton Army Baby Dragon Bowler
Fireball
Rascals Elite Barbarians Musketeer Flying Machine Skeleton Army Baby Dragon Bowler
Poison
Rascals Musketeer Flying Machine Skeleton Army
Lightning
Elite Barbarians Musketeer Baby Dragon Bowler
Rocket
Rascals Elite Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Musketeer Flying Machine Baby Dragon Rascals Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Musketeer Flying Machine

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Musketeer Flying Machine Baby Dragon Bowler
Rascals
Musketeer Flying Machine Baby Dragon
Elite Barbarians
Zap
Musketeer
Zap Rascals Baby Dragon Bowler
Flying Machine
Zap Rascals Baby Dragon Bowler
Skeleton Army
Baby Dragon
Zap Rascals Musketeer Flying Machine Bowler
Bowler
Zap Musketeer Flying Machine Baby Dragon

Defense Synergies 0 17

Zap
Rascals Elite Barbarians Musketeer Flying Machine Skeleton Army Baby Dragon Bowler
Rascals
Zap Musketeer Baby Dragon
Elite Barbarians
Zap
Musketeer
Zap Rascals Flying Machine Skeleton Army Baby Dragon Bowler
Flying Machine
Zap Musketeer Skeleton Army Baby Dragon Bowler
Skeleton Army
Zap Musketeer Flying Machine
Baby Dragon
Zap Rascals Musketeer Flying Machine Bowler
Bowler
Zap Musketeer Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer Flying Machine Baby Dragon
Elite Barbarians Skeleton Army Zap Rascals Musketeer Flying Machine
Skeleton Army Bowler Rascals Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Rascals Musketeer Bowler
Elite Barbarians Skeleton Army Bowler
Skeleton Army Bowler Zap Rascals Musketeer Flying Machine Baby Dragon
Musketeer Zap Rascals Flying Machine Baby Dragon
Bowler Zap Rascals Musketeer Flying Machine Baby Dragon
Rascals Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Rascals Musketeer Bowler
Skeleton Army Zap Rascals Musketeer Flying Machine Baby Dragon Bowler
Musketeer Zap Rascals Flying Machine Baby Dragon
Skeleton Army Bowler Zap Rascals Elite Barbarians Musketeer Flying Machine
Skeleton Army Bowler Zap Rascals Baby Dragon
Elite Barbarians Skeleton Army Rascals
Skeleton Army Zap Rascals Elite Barbarians Bowler
Rascals Elite Barbarians Musketeer Skeleton Army Bowler
Zap Rascals Elite Barbarians Musketeer Flying Machine Skeleton Army Baby Dragon Bowler
Zap Baby Dragon Rascals Musketeer Flying Machine Bowler
Elite Barbarians Musketeer
Rascals Skeleton Army Bowler Elite Barbarians Musketeer Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Elite Barbarians Bowler
Zap Elite Barbarians Musketeer Flying Machine Baby Dragon Bowler
Skeleton Army Zap Rascals Elite Barbarians Musketeer Bowler
Skeleton Army Bowler Zap Rascals Elite Barbarians Musketeer
Rascals Elite Barbarians Musketeer Skeleton Army Bowler
Zap Rascals Musketeer Flying Machine Baby Dragon
Rascals Skeleton Army Elite Barbarians Musketeer Flying Machine Bowler
Rascals Elite Barbarians Skeleton Army
Zap Elite Barbarians Flying Machine Skeleton Army Baby Dragon
Musketeer Skeleton Army
Rascals Elite Barbarians Musketeer Flying Machine Bowler
Skeleton Army Zap Elite Barbarians Bowler
Rascals Elite Barbarians Skeleton Army Bowler
Rascals Musketeer Flying Machine Skeleton Army Baby Dragon Bowler
Rascals Elite Barbarians Skeleton Army Zap Musketeer Flying Machine Baby Dragon Bowler
Bowler Zap Rascals Elite Barbarians Musketeer Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon
Rascals Musketeer Flying Machine
Zap Baby Dragon Bowler
Zap Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon Bowler
Zap Flying Machine Baby Dragon Bowler
Zap Flying Machine
Elite Barbarians Musketeer Bowler
Zap Musketeer Flying Machine Bowler
Zap Musketeer Flying Machine Baby Dragon
Flying Machine Elite Barbarians Musketeer Baby Dragon Bowler
Musketeer Flying Machine Baby Dragon
Zap Elite Barbarians Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon Bowler
Musketeer Flying Machine Baby Dragon Bowler
Zap Musketeer Flying Machine Baby Dragon Bowler
Zap Flying Machine Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Musketeer Bowler
Zap Musketeer Flying Machine Baby Dragon
Zap Baby Dragon Bowler
Zap Musketeer Flying Machine Baby Dragon Bowler
Zap Musketeer Flying Machine Baby Dragon Bowler
Zap Musketeer Baby Dragon
Elite Barbarians Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine
Elite Barbarians Bowler
Zap Musketeer
Zap
Bowler
Zap Musketeer Flying Machine Skeleton Army
Zap Musketeer Flying Machine Baby Dragon
Rascals Musketeer Flying Machine Baby Dragon Bowler
Zap Musketeer Flying Machine Baby Dragon Bowler
Zap
Elite Barbarians Musketeer Flying Machine
Zap Rascals Elite Barbarians Musketeer Flying Machine Baby Dragon Bowler
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Baby Dragon Bowler

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