My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Barbarian Hut Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Wall Breakers Cannon Cart
Giant Snowball
Skeletons Fire Spirit Minions Wall Breakers
Zap
Skeletons Fire Spirit Minions Wall Breakers Cannon Cart
Barbarian Barrel
Skeletons Fire Spirit Rascals Barbarian Hut Wall Breakers Cannon Cart
The Log
Skeletons Fire Spirit Rascals Barbarian Hut Wall Breakers Cannon Cart
Earthquake
Skeletons Barbarian Hut
Arrows
Skeletons Fire Spirit Minions Rascals Wall Breakers
Royal Delivery
Skeletons Fire Spirit Minions Rascals Wall Breakers Cannon Cart
Fireball
Minions Rascals Barbarian Hut Wall Breakers Cannon Cart
Poison
Minions Rascals Barbarian Hut
Lightning
Barbarian Hut Cannon Cart
Rocket
Rascals Barbarian Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Wall Breakers Minions Earthquake Rascals Cannon Cart Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Wall Breakers Minions

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Barbarian Hut Wall Breakers Cannon Cart
Minions
Rascals Barbarian Hut Wall Breakers Cannon Cart
Rascals
Minions Barbarian Hut Wall Breakers Cannon Cart
Earthquake
Barbarian Hut Wall Breakers
Barbarian Hut
Fire Spirit Minions Rascals Earthquake Wall Breakers
Wall Breakers
Fire Spirit Minions Rascals Earthquake Barbarian Hut
Cannon Cart
Fire Spirit Minions Rascals

Defense Synergies 1 8

Skeletons
Fire Spirit Minions Earthquake Barbarian Hut Cannon Cart
Fire Spirit
Skeletons
Minions
Barbarian Hut Skeletons Cannon Cart
Rascals
Cannon Cart
Earthquake
Skeletons Barbarian Hut
Barbarian Hut
Minions Skeletons Earthquake
Wall Breakers
Cannon Cart
Skeletons Minions Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Cannon Cart Minions
Barbarian Hut Skeletons Minions Rascals Cannon Cart
Barbarian Hut Skeletons Fire Spirit Minions Rascals Cannon Cart
Barbarian Hut Skeletons Minions Rascals Cannon Cart
Earthquake
Skeletons Fire Spirit Minions Rascals Earthquake Cannon Cart
Minions Fire Spirit Rascals Barbarian Hut
Earthquake Barbarian Hut Rascals Cannon Cart
Barbarian Hut Skeletons Minions Rascals
Skeletons Fire Spirit Rascals Cannon Cart
Minions Skeletons Rascals Earthquake Cannon Cart
Minions Rascals Barbarian Hut
Barbarian Hut Skeletons Fire Spirit Minions Rascals Earthquake Cannon Cart
Fire Spirit Barbarian Hut Minions Rascals Earthquake Cannon Cart
Barbarian Hut Rascals Cannon Cart
Barbarian Hut Rascals
Barbarian Hut Skeletons Minions Rascals Cannon Cart
Fire Spirit Minions Rascals Barbarian Hut Cannon Cart
Earthquake Fire Spirit Minions Rascals Barbarian Hut Cannon Cart
Barbarian Hut Cannon Cart
Rascals Fire Spirit Minions Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeletons Cannon Cart
Cannon Cart
Skeletons Minions Rascals Barbarian Hut Cannon Cart
Rascals Barbarian Hut Cannon Cart
Barbarian Hut Skeletons Rascals Cannon Cart
Fire Spirit Skeletons Minions Rascals
Rascals Skeletons Minions Barbarian Hut Cannon Cart
Rascals Barbarian Hut Cannon Cart
Skeletons Minions Barbarian Hut Cannon Cart
Skeletons Barbarian Hut
Minions Rascals Cannon Cart
Rascals Cannon Cart Skeletons Barbarian Hut
Rascals Barbarian Hut Cannon Cart
Rascals Skeletons Minions Barbarian Hut Cannon Cart
Minions Rascals Earthquake Barbarian Hut Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Barbarian Hut
Earthquake Barbarian Hut Cannon Cart
Earthquake Cannon Cart Rascals Barbarian Hut
Fire Spirit Earthquake
Fire Spirit Minions
Fire Spirit Earthquake
Earthquake Fire Spirit Barbarian Hut
Fire Spirit Minions
Earthquake Cannon Cart
Fire Spirit
Earthquake Fire Spirit Barbarian Hut Cannon Cart
Earthquake Minions Cannon Cart
Earthquake Barbarian Hut Cannon Cart
Earthquake Barbarian Hut Cannon Cart
Earthquake Barbarian Hut Cannon Cart
Earthquake
Minions
Fire Spirit Earthquake
Fire Spirit Earthquake
Minions Earthquake
Earthquake Barbarian Hut Cannon Cart
Earthquake Fire Spirit
Earthquake
Fire Spirit
Minions
Earthquake
Earthquake
Earthquake Fire Spirit Minions Barbarian Hut Cannon Cart
Fire Spirit
Rascals Cannon Cart
Earthquake
Cannon Cart
Minions Rascals
Cannon Cart

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