My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Cannon Cart Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Cannon Cart Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Cannon Cart Ram Rider
Giant Snowball
Goblins Minions Ram Rider
Zap
Goblins Minions Cannon Cart Ram Rider
Barbarian Barrel
Goblins Valkyrie Cannon Cart Royal Ghost Electro Wizard
The Log
Goblins Cannon Cart Ram Rider
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Valkyrie Cannon Cart Royal Ghost Electro Wizard Ram Rider
Fireball
Minions Cannon Cart Electro Wizard Ram Rider
Poison
Minions Electro Wizard
Lightning
Valkyrie Cannon Cart Electro Wizard Ram Rider
Rocket
Valkyrie Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Royal Ghost Valkyrie Electro Wizard Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Cannon Cart Ram Rider
Minions
Valkyrie Cannon Cart Ram Rider
Valkyrie
Cannon Cart Goblins Minions Royal Ghost Electro Wizard Ram Rider
Cannon Cart
Valkyrie Arrows Minions Royal Ghost Electro Wizard Ram Rider
Royal Ghost
Valkyrie Cannon Cart Electro Wizard Ram Rider
Electro Wizard
Valkyrie Cannon Cart Royal Ghost Ram Rider
Ram Rider
Arrows Minions Valkyrie Cannon Cart Royal Ghost Electro Wizard

Defense Synergies 1 13

Goblins
Cannon Cart Electro Wizard
Arrows
Valkyrie Cannon Cart
Minions
Valkyrie Cannon Cart Electro Wizard Ram Rider
Valkyrie
Minions Arrows Cannon Cart Electro Wizard
Cannon Cart
Goblins Arrows Minions Valkyrie Royal Ghost Electro Wizard
Royal Ghost
Cannon Cart Electro Wizard
Electro Wizard
Goblins Minions Valkyrie Cannon Cart Royal Ghost Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Valkyrie Electro Wizard Ram Rider
Goblins Minions Valkyrie Cannon Cart Electro Wizard Ram Rider
Ram Rider Goblins Minions Valkyrie Cannon Cart Electro Wizard
Goblins Minions Valkyrie Cannon Cart Electro Wizard Ram Rider
Arrows Valkyrie
Arrows Goblins Minions Valkyrie Cannon Cart Royal Ghost Electro Wizard
Minions Electro Wizard Ram Rider Arrows
Arrows Valkyrie Cannon Cart Electro Wizard Ram Rider
Goblins Minions
Goblins Valkyrie Cannon Cart Royal Ghost Electro Wizard
Goblins Minions Valkyrie Electro Wizard Arrows Cannon Cart Royal Ghost Ram Rider
Arrows Minions Electro Wizard Ram Rider
Minions Valkyrie Cannon Cart Electro Wizard Ram Rider
Valkyrie Goblins Arrows Minions Cannon Cart Royal Ghost Electro Wizard
Cannon Cart Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblins Arrows Minions Valkyrie Cannon Cart Electro Wizard
Arrows Goblins Minions Valkyrie Cannon Cart Royal Ghost Electro Wizard Ram Rider
Arrows Valkyrie Minions Cannon Cart Royal Ghost Electro Wizard Ram Rider
Cannon Cart Electro Wizard Ram Rider
Valkyrie Royal Ghost Goblins Arrows Minions Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Cannon Cart Royal Ghost Electro Wizard
Electro Wizard Arrows Valkyrie Cannon Cart Royal Ghost
Goblins Minions Valkyrie Cannon Cart Electro Wizard Ram Rider
Valkyrie Cannon Cart Electro Wizard Ram Rider
Valkyrie Cannon Cart Ram Rider
Arrows Minions Electro Wizard Ram Rider
Goblins Minions Valkyrie Cannon Cart Electro Wizard Ram Rider
Valkyrie Cannon Cart
Electro Wizard Goblins Minions Valkyrie Cannon Cart
Minions Valkyrie Cannon Cart
Arrows Valkyrie Electro Wizard
Cannon Cart Valkyrie Ram Rider
Valkyrie Cannon Cart
Electro Wizard Goblins Minions Valkyrie Cannon Cart
Arrows Minions Valkyrie Cannon Cart Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Royal Ghost Electro Wizard Ram Rider
Arrows Cannon Cart
Cannon Cart Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Goblins Minions Electro Wizard
Arrows Valkyrie Cannon Cart Electro Wizard Ram Rider
Arrows
Cannon Cart
Arrows Minions Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Minions
Arrows Electro Wizard
Arrows Valkyrie
Minions
Arrows
Arrows Cannon Cart
Arrows Valkyrie
Arrows Royal Ghost Electro Wizard Ram Rider
Arrows Ram Rider
Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Cannon Cart
Arrows Electro Wizard Ram Rider
Arrows
Valkyrie Cannon Cart Electro Wizard
Arrows
Arrows
Cannon Cart
Minions Electro Wizard
Electro Wizard
Cannon Cart Royal Ghost Electro Wizard

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