My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Prince Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Ram Rider
Giant Snowball
Furnace Baby Dragon Inferno Dragon Ram Rider
Zap
Furnace Prince Inferno Dragon Ram Rider
Barbarian Barrel
Knight Furnace
The Log
Mini P.E.K.K.A Furnace Prince Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Mini P.E.K.K.A Baby Dragon Prince Inferno Dragon Ram Rider
Fireball
Furnace Baby Dragon Inferno Dragon Ram Rider
Poison
Furnace
Lightning
Knight Mini P.E.K.K.A Furnace Baby Dragon Prince Inferno Dragon Ram Rider
Rocket
Furnace Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mini P.E.K.K.A Furnace Baby Dragon Inferno Dragon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Mini P.E.K.K.A Furnace

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Ram Rider Knight Mini P.E.K.K.A Furnace Baby Dragon
Knight
Baby Dragon Zap Furnace Prince Ram Rider
Mini P.E.K.K.A
Zap Furnace Baby Dragon Ram Rider
Furnace
Zap Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider
Baby Dragon
Knight Zap Mini P.E.K.K.A Furnace Prince Inferno Dragon Ram Rider
Prince
Zap Knight Furnace Baby Dragon Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Zap Knight Mini P.E.K.K.A Furnace Baby Dragon Prince

Defense Synergies 1 16

Zap
Mini P.E.K.K.A Knight Furnace Baby Dragon Prince Inferno Dragon Ram Rider
Knight
Zap Mini P.E.K.K.A Furnace Baby Dragon
Mini P.E.K.K.A
Zap Knight Furnace Baby Dragon Ram Rider
Furnace
Zap Knight Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Zap Knight Mini P.E.K.K.A Furnace Prince Inferno Dragon
Prince
Zap Furnace Baby Dragon
Inferno Dragon
Zap Baby Dragon
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Zap Knight Furnace Prince Ram Rider
Mini P.E.K.K.A Furnace Prince Ram Rider Knight Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Furnace Ram Rider
Mini P.E.K.K.A Prince
Zap Furnace Baby Dragon
Furnace Inferno Dragon Ram Rider Zap Baby Dragon
Zap Baby Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Furnace Prince
Knight Mini P.E.K.K.A Prince
Zap Knight Furnace Baby Dragon Ram Rider
Inferno Dragon Zap Furnace Baby Dragon Ram Rider
Mini P.E.K.K.A Furnace Prince Zap Knight Ram Rider
Zap Mini P.E.K.K.A Furnace Baby Dragon Prince
Mini P.E.K.K.A Inferno Dragon Knight Furnace Prince Ram Rider
Zap Mini P.E.K.K.A Furnace Prince Inferno Dragon Ram Rider
Knight Mini P.E.K.K.A Furnace Prince
Zap Knight Furnace Baby Dragon Prince Ram Rider
Zap Furnace Baby Dragon Knight Inferno Dragon Ram Rider
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Knight Mini P.E.K.K.A Furnace Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Furnace Prince
Zap Knight Mini P.E.K.K.A Baby Dragon Prince Inferno Dragon
Zap Knight Mini P.E.K.K.A Furnace Prince Ram Rider
Mini P.E.K.K.A Prince Zap Knight Ram Rider
Knight Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Furnace Zap Baby Dragon Ram Rider
Mini P.E.K.K.A Prince Knight Furnace Ram Rider
Mini P.E.K.K.A Knight Prince Inferno Dragon
Zap Knight Mini P.E.K.K.A Baby Dragon Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Knight Ram Rider
Furnace Baby Dragon
Zap Knight Mini P.E.K.K.A Furnace Baby Dragon Prince Inferno Dragon
Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Knight Prince
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Ram Rider
Furnace Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Mini P.E.K.K.A Prince
Zap Knight Prince Ram Rider
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon Prince
Zap Furnace Baby Dragon
Furnace Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Prince
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Furnace Baby Dragon
Inferno Dragon
Zap Baby Dragon Ram Rider
Zap Baby Dragon Prince Ram Rider
Zap Baby Dragon
Zap Furnace Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
Prince
Zap Prince
Zap Baby Dragon Ram Rider
Knight Mini P.E.K.K.A Baby Dragon Prince
Zap Baby Dragon
Zap
Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Prince

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